Wow, that's a really clever concept! I'd love to play a version with (more robust) enemy pathfinding and different/remappable keybinds (z and x were hard for me to use while wasd'ing :p switching via scrollwheel might be interesting?)
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Prescriptive Perspective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #835 | 3.828 | 3.828 |
Enjoyment | #1977 | 3.069 | 3.069 |
Overall | #2118 | 3.218 | 3.218 |
Presentation | #3399 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player sees from the perspective of the enemies, rather than the character controlled by them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love this take on the jam theme! There are definitely improvements to be made, but this is a great start to a really interesting action game. I had to use my brain in ways I am not used to since I am so hard programmed to think I am in charge of the camera.
I think this is an interesting idea of how you could make a "second-person" shooter game. Some feedback I have:
- Start the level on the nearest enemy
- Selecting the next enemy should only select alive ones
- Lingering on a dead enemy kinda removes the "enemy perspective" if you just stay on screen
- I had some issues finding my way to the last enemy if it gets stuck
Nevertheless, it was a fun experience, and great job making the concept work!
Def an out of body experience ;) The concept is very novel and very cool, some visual or audio indicators that someone is close to you when you are offscreen would help a lot as well. Nice Job!
Was very confused at first eventually figured it out though. Some kind of tutorial would've been helpful. Besides that, cool concept and nice execution!
First I was like: ok. Then I noticed the bullets ricochet. A great trick - which I think you already know - is to find an enemy and let they chase while being close. That way I managed to always have the camera on myself.
Survived until wave 10 on first try.
YEOUCH! Made it to wave 11! Really interesting idea, was really exciting to play (and anxiety inducing lol)
Great concept! Switching to dead bodies provides a stationary vantage point, which goes against the idea of viewing from the enemies' perspective, especially when they die near the player.
Endearing art style!
I liked the idea, however I think there needs to be some mechanic to help you get unstuck when you are offscreen.
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