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cowboy starshine

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thank you, i'm glad you liked it!

(2 edits)

There's a lot of good things about this visual novel! I love the stat-raising aspects, the lore is unique, the art is beautiful, and the cast is full of colourful characters.

Unfortunately, I seem to have run into a glitch in the Mac version? When I tried to replay Aurelius' route to get all the CGs with the more masculine portrait, the truth serum didn't unlock after week 11. I tried to see if it was a glitch with the portrait by replaying up to that point with the more feminine portrait, but the item stayed locked. I then tried to see if playing Nazir's route instead would help, but the truth serum still stayed locked. I'm not exactly sure how to deal with this, and I'm pretty sure the truth serum is very important, so... help? Please?

EDIT: I reloaded some of my old saves for Aurelius' route and found that even with those files, the truth serum doesn't unlock?

EDIT 2: Sorry! It turns out that I might have just forgotten that the truth serum only unlocks in week 14, so there's no glitch here!

this game was incredible! the voice acting and art were superb! i loved both the routes! the music perfectly fit the mood of each scene, too! thank you for this game!

i would actually 100% adore castor/castoria if i played the game they're from, since i'm a sucker for sweet characters, but making them yanderes just made the entire thing even better! thanks a lot for the fun experience!

this game is an amazing experience! the art is BEAUTIFUL and the GUI is so well-made! the main character is really engaging and relatable!! it's fun to play through this game and it touches on really poignant points at times!

thank you a lot for making it!

I'm glad you liked it! Thank you for playing. I hope you enjoy the romance routes too!

I hope you like it!

this game is super cute! i got all the endings, and it was super enjoyable! thank you for this!

I'm glad to hear there's more to the series! James and Vincent could definitely use some more time to show off their relationship with Idril, and I'm always happy to hear there's going to be more Nathan and Samson content!

It kinda sounds like the games are super interconnected? Like, instead of being sequels to each other, it seems like it's the same story, split into different episodes or chapters, if that makes sense.

I'll be looking forward to what you do next, though!

Oh, and sometimes the game crashes with these errors. The former happens if I try to roll back before a choice, while the latter seems to happen at random when I try to start a new game. I played the game on a Mac, if that helps. 

This is going to be a very long, spoiler-y comment, as I've got lots of thoughts about all the game's routes.

The 3d modelling is very unique for a dating sim and very charming. The music is beautiful and does an excellent job of carrying the game's scenes. The texting system is impressive and adds unique characterization to various characters. I'm impressed with how the texts take great care to reflect the story and narration. Nathan's phone profile changes to reflect Idril learning his name at the end of his route, you can only reply to Alaska's midnight texts around midnight, to fit with Atali yelling at you guys to stop texting at the late hour, among other examples.
I have to admit, I don't really understand the stat-raising mechanic, despite having played the game several times over? I know that raising Idril's GPA lets her attend the dance and knowledge is related to her GPA. I also know that confidence lets you pass speech class. However, I don't know what creativity, intuition, or fitness affect, if they affect anything at all, nor do I know if confidence has any effect if you don't take speech class.

My thoughts on each route: 

Samson - Samson's route is really well-written! They're both socially awkward shy people with an interest in art and they get along really well. His scenes were cute and I loved that Idril helped him stand up to Brian and pursue his interest in art. Then he returns the favour by supporting her when she's worried about upsetting Lily. I liked all the recurring things in his route, like him and Idril holding doors open for each other, them saying 'I'd love to' when the other invites them out, and them complimenting each other in varying degrees of awkwardness. They're adorable.

Vincent - Idril starts off the game liking Vincent, and Vincent likes her back. They have an accidental kiss in the first few minutes of the game. Then Idril's mom bans her from talking to Vincent and Vincent ends what they have before it even starts, leading to Vincent's route being about him and Idril recovering from that. There's just one issue? I don't really know how Idril and Vincent... interact? I'm told several times that Idril and Vincent are close friends and have liked each other for years, but I barely have any idea what their relationship is like when there isn't this massive awkwardness between them? When I got Vincent's ending and he said 'we can never just be friends, we have too much history between us,' I got confused because I didn't actually know anything about their history aside from the time they first met and the fact that they skipped school together once?
I didn't even realize Vincent and Idril were supposed to be friends my first few playthroughs because, well, you don't actually have to interact with him more than two times after the prologue on any route that isn't his. It is incredibly awkward when Lily says 'oooh, you're sitting with Vincent~!' or when Alex tells me 'Vincent talks about you a lot, Idril, you're obviously super close' or when James spends most of his route talking about Idril and Vincent or when Idril namedrops him in the epilogue, when I haven't actually spoken to him in over a week?

James - The second time you meet James, he stabs Vincent in the arm with a fork for accidentally kissing Idril. Idril notes how creepy and possessive James sounds during the scene itself, since he's screaming things about how she belongs to him and such. James apologizes the day after, though, and spends a lot of time talking about how guilty he feels about the incident during his route. However... despite talking about how he regrets acting that way towards Idril and Vincent, neither Idril nor James address how creepy and entitled he acted towards her for the entire rest of the route? They spend a lot of time on small talk and 'I feel bad about stabbing Vincent, neither of you should have forgiven me when I haven't forgiven myself,' but they don't talk about how James felt like he owned her. The route ends with James forcing a kiss on Idril and Idril having a bad feeling about him for two lines. I was really shocked by the game ending there, since it felt like addressing James' entitlement would be a pretty major part of his route, considering how important the incident caused by said entitlement is. 

Brian - Brian is a bully who is dating Idril's friend Atali at the start of the game. One of the first events you can get in the game is Brian badmouthing Atali to his friend, and if Idril confronts him, he threatens her with violence and tries to hit her. The game is clearly aware of Brian being a bully, as Idril can call him out for mistreating Atali, being violent and controlling, pushing Samson around, etc. However, Idril still has the option to go to the dance with him out of pity. But, if you go to the dance with him... Idril seems to lose the ability to call him out on his actions? Even if Idril pushes him away when he forces a kiss on her, he convinces her to go back into the dance and dance with him, with Idril thinking on several occasions that he might be different from his bullying exterior. It's really worrying that Idril seems to be swayed by a guy whose route is full of red flags? Why can Idril reject Nathan but not James or Brian after they both force kisses on her?

Alexander - I really didn't want to do Alex's route, because he's in college while Idril is 16, he has a girlfriend he seems to get along well with, and he's Idril's tutor. However, I found out as I went through his route that, a) Idril had the option to choose whether or not she had a crush on Alex and b) Alex's interactions with her weren't super romantic. He calls her 'shorty,' ruffles her hair a lot, and generally treats her like a new little sister. When I got to his ending, he explicitly said he didn't realize Idril had a crush on him, said he thought they were going together as friends, and specifically mentioned their age difference and that he was getting over heather. I thought everything was leading up to Alex letting her down gently?
And then Alex kissed her back and said 'let's see where this takes us'?
That was kind of the exact opposite of where Alex's entire route seemed to be leading up to, and it raises one major question: why did Alex agree to go out with a high school girl about 4-ish years younger than him that he's known for less than a month?  

Nathan - I'll admit, I went in expecting Nathan to be a meme character added for a few laughs, but then he turned out to be really self-aware, mature, anxious, kind, and considerate! From the way he and Idril bantered it really seemed like he could be a great friend of Idril's if they talked a bit more, considering how easily he was able to come up with a witty retort to 'a princess cannot sully her hands with physical labour' and how they both had fun talking about Dig Dug. His scenes are very funny and they all added something fun to his character, like his pacing when he's anxious, his trying to help the arcade, his bad jokes, and so on.
But, well, returning to Vincent comments for a moment... it's kind of awkward when Idril interacts with the guy she's supposed to barely know more than guy she's supposed to be 'childhood-friends-who-have-liked-each-other-for-years' with on every route but Vincent's.... 

I really liked this game's friendship moments and a lot of Idril's interactions with her father. The game's pacing was really good and I was impressed with the game's features! But I'm kind of conflicted about the romance routes themselves... 

Thank you for the effort put into this game. I hope to see more from you!

thank you! i hope you liked it!

there isn't really a difference between the pc version and the others, i just thought it was a file you can play on all types? thanks for pointing out that it isn't.

please download whichever version works on the platform you're using!

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It turns out there's no "Show Package Contents" popup when I right-click the folder. 

Edit: Nevermind! Looked through the comments and found you helped someone else with this and used that method. It worked and I can now use the options menu! 

Thank you for your patience!

Ah, no I didn't, I missed it! I'll try and run it again tomorrow to see if that fixes the problem. Thank you!

I'm playing on Mac.

I managed to go through the entire game and managed to get a good ending! I love all the different ghosts and how well this game treats death.

Unfortunately, the game kinda broke when I tried to do New Game+ since. Can't save.

Really liked the game though!

(2 edits)

It seems that every time I try to adjust or change the settings, I get this error screen?

Which is a shame, as I'm really excited to play this game, but I've had to restart the game three times over because of this.

edit: also, is there a way to skip the intro conversation and bus scene? I keep having to just buttonmash through it.

edit 2: I can't save the game.

thank you! hope you liked it!

I had fun playing this! I love villainess stories and I loved your interpretation of it! I got every ending, my favourites are the Julianna ending and the Confinement ending! The first prince was my favourite character since he was so hot, I thought his ending was supposed to be yandere at first, but then it was just to control the power of darkness... 

Thank you for making this game!  

i'm glad you played it and i'm glad you liked it! thank you for both your rating and your review!

i did not know that carol was a unisex name since i've never met a carol at all. oh well. thank you for telling me

i'm happy you liked it! thank you very much for your comment! i'm so glad you could relate to it!

thank you! glad you liked it!

thanks a ton!!!!

thank you! i'm glad you liked it! 

did you do noct's route yet?

i hope this will be able to help!

okay! kept playing, but then i got a glitch? an enemy dropped a fridge, but when i got to the crafting screen, i had the forge unlocked too, all of the base elements were set to zero, if you try to do anything with the base elements or forge/fridge, it doesnt show up on the crafting table and you get the message about "you can't craft with two of the same items" and you can't advance to the next level? which kinda sucks.

i was having fun with crafting different flowers. i was super surprised the first time when the waterlily turned out to have such a huge range.  i got the waterlily, firelily, cactus, goldenrod, and the cherry blossom.

but like, on another note?

i noticed that you can't see enemy projectiles behind trees, which makes it hard to dodge them sometimes. plus, having so many props means that sometimes the projectile bouncing gets a bit crazy? like, you can wedge yourself between the rocks and the bottom of the level in the first level and end up shooting backwards.

i mostly notice since i never use melee weapons. since, aside from the fire sword, they all kinda have a short range? i don't like getting anywhere close to enemies, since 3 hp + enemies that do damage on contact + weapon you have to get up close to use... 

anyways! looking forward to keeping up with this game! 

oh, the shoot to move would definitely make more sense on a mobile device. i keep playing this game on a computer. 

needing to know how long the cooldowns last for each attack is a huge part of why i'm eagerly awaiting the combat stats for the compendium, since right now i'm just kind of hoping and guessing when i'm experimenting with builds.

the sword in the stone ambush is like, it's kinda obvious that it's a trap, but even if you know it's coming it's hard to deal with? since you're surrounded by trees AND oncoming enemies with not that long to react? i'm seriously glad you're gonna be addressing the ambushes!

as for combat stats, i'm looking to find out cooldown times, attack range, attack power, and how it helps you move. it would be kinda cool if you could see the attack animation, but it's way more important to find out if "you're moved backward after throwing this projectile" means "you summon a bunch of dirt that can deflect projectiles" or "you throw a rock at things"

thanks! it's a relief that you're taking feedback into account!

i really love this game as a concept because it's cute and i like trying to make different combos but like?? it's also kind of frustrating but for mostly avoidable reasons, and by that i mean the movement system.

it's awkward to try and shoot things sometimes because you can lunge but end up too close or shoot a projectile and then end up moving backwards and have to awkwardly shuffle back into position. 

it makes it harder than it has to be to try and dodge attacks, which, when combined with the fact that you only have three hp means you have a lot of avoidable game overs. 

plus, the ambushes that start around level four are really rude on a conceptual level. if you go for the sword, you're surrounded with trees and things that will kill you when you run into them. if you ignore it and go for the exit, there's an ambush of fast-moving monsters. 

it would also be nice to know what exactly each attack will do in battle beforehand, but i saw that there's a combat stats in the compendium, so i'm sure you've got that covered. 

anyways, thanks for this cute game! i love the graphics update and cat puns and i'm looking forward to what it'll end up becoming!

I really liked the game! The enemies are creepy, but the fighting system is good enough that I managed to feel confident about facing them. It was fun, but I seem to have run into a glitch where Golden Jack got stuck in this corner...

glad you like it! 

no pressure taken, i hope you'll be able to enjoy what i come up with next!

thank you! i'm grateful for your comment and all your thoughts on this!

my friend once described songs and flowers as less of a dating sim and more of a friendship and family sim with emphasis on mental health and i think that might be accurate. 

noct's design and personality were both super easy to make. once i decided on "subverting anime appearance tropes" as a theme for the characters, the cute delinquent with a cool personality just came naturally. 

really, thank you a lot! this comment made me really happy.


wow, thank you for your comment! i'm super glad you liked it! 

hope you have fun with carol's path and the other endings! thank you very much


help this game is too fun and addictive

that's the spirit! 

also lol. it was supposed to introduce them both but then that was a lot of work so i decided not to

im glad you gave it a try and im glad you liked noct! i hope you enjoy carol's route!

in order to get the romance endings, you're gonna basically have to do a little roleplaying. you have to pick the choices that fit with jazz's character, and, well. she's an overdramatic tsundere. if she doesn't start screaming over valentine's chocolates being embarrassing, she doesn't see the boy as a love interest. you'll know you're on the right path if she calls carol cute or noct's smile blinding.

also, the very first choice determines whether you're on noct's route or carol's route. there's very little overlap between the two choices.

i'm glad you liked it! again, i hope you enjoy carol's route! thank you so much for your comment!

im super glad you gave it a chance and liked it! thank you for your comment!

please get some sleep though

i hope the game made you happy though! thank you again!

im so glad you liked it! this is such a nice comment, thank you for writing it!

jazz is a fun character and i'm glad you appreciate her! i did my best to make sure the game was more "watching over a girl making a friend and maybe falling in love" than "dating people through her"

the families were also a huge part of the game, glad you liked that too! if you wanna imagine how their lives go on, you're free to imagine that yourself. have fun with it!

i'm also really glad you liked the mental health representation! i don't have much to say aside from thank you, except for like, when i was drawing carol's sprites, i went "it's not physically possible for someone to blush this hard" and then i said to myself "he's so embarrassed his blood defies physics," so that's why he's so flustered. i hope you liked both him and noct!

thank you again for your comment, and i'm glad you liked it!

i hope i can live up to your expectations from now on!