Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

cowboy starshine

61
Posts
1
Topics
122
Followers
15
Following
A member registered Jan 08, 2020 · View creator page →

Creator of

Recent community posts

this was such a joy to play through!

once again, the art was fantastic and spica's naming sense was hilarious!

the original game was silly and short and i loved it for that, but i love the sequel giving people depth in both their relationships and their personalities. i was already attached to haruka, but learning that she worried about being too blunt and hurtful with her words? that was wonderful. i loved the interactions between all the different parts of the polycule!

i absolutely loved the polycule explaining polyamory things to rena and mika. i'm super fond of healthy polyamory in media, so that was a delight!

the bonus stories were amazing as well! you absolutely stole my heart with them, but my favourite was the haruka and yuki one!

thank you again for such a wonderful game!

this was absolutely incredible!!!!

the art style is so cute and i LOVED the different sprites. the trans flag and lesbian flag hair highlights were amazing! the spotlight effect when spica was first introduced was so impressive too, from one visual novel creator to another! 

i kept laughing every few seconds whenever spica was flirting around, but this silly game had a lot of heart and i wound up getting genuinely attached to all of these girls. i'm super glad that they're all happy!

thank you for an amazing visual novel!

this was super awesome!!!

it was incredibly cool seeing all the ways you played with ren'py's systems with the branching paths and flags and endings! the last time i went "oh my gosh this is such a cool use of ren'py!" while playing a visual novel was when i was playing her tears were my light funnily enough

the art was incredible! i love the use of distinctive colours for each character! i actually gasped during the first true ending i got because of the colours being mixed together. the pixel artstyle is super good and your art's as cute and wonderful as always!

the story was super good too! i was super intrigued as i played through the game! i felt like i was investigating a murder mystery while i was trying to figure out what was causing different events to happen. i got every ending and the end result made me start crying! 

i also loved the music a lot! i went through the underling violence song on loop while i was studying and it really helped. 

thank you for an amazing experience! this game has made me want to go back and replay every single one of your games when i have the time!

thank you!

THANKS

thank you!

thank you very much! i'm really glad you liked it!

i'm glad you liked it!

thank you!

thank you very mcuh, i'm glad you liked it!

thank you! i'm glad you liked it!

thank you! i'm glad you liked it!

https://cowboy-starshine.itch.io/songs-and-flowers

thank you, i'm glad you liked it!

(2 edits)

There's a lot of good things about this visual novel! I love the stat-raising aspects, the lore is unique, the art is beautiful, and the cast is full of colourful characters.

Unfortunately, I seem to have run into a glitch in the Mac version? When I tried to replay Aurelius' route to get all the CGs with the more masculine portrait, the truth serum didn't unlock after week 11. I tried to see if it was a glitch with the portrait by replaying up to that point with the more feminine portrait, but the item stayed locked. I then tried to see if playing Nazir's route instead would help, but the truth serum still stayed locked. I'm not exactly sure how to deal with this, and I'm pretty sure the truth serum is very important, so... help? Please?

EDIT: I reloaded some of my old saves for Aurelius' route and found that even with those files, the truth serum doesn't unlock?

EDIT 2: Sorry! It turns out that I might have just forgotten that the truth serum only unlocks in week 14, so there's no glitch here!

this game was incredible! the voice acting and art were superb! i loved both the routes! the music perfectly fit the mood of each scene, too! thank you for this game!

i would actually 100% adore castor/castoria if i played the game they're from, since i'm a sucker for sweet characters, but making them yanderes just made the entire thing even better! thanks a lot for the fun experience!

this game is an amazing experience! the art is BEAUTIFUL and the GUI is so well-made! the main character is really engaging and relatable!! it's fun to play through this game and it touches on really poignant points at times!

thank you a lot for making it!

I'm glad you liked it! Thank you for playing. I hope you enjoy the romance routes too!

I hope you like it!

this game is super cute! i got all the endings, and it was super enjoyable! thank you for this!

I'm glad to hear there's more to the series! James and Vincent could definitely use some more time to show off their relationship with Idril, and I'm always happy to hear there's going to be more Nathan and Samson content!

It kinda sounds like the games are super interconnected? Like, instead of being sequels to each other, it seems like it's the same story, split into different episodes or chapters, if that makes sense.

I'll be looking forward to what you do next, though!

Oh, and sometimes the game crashes with these errors. The former happens if I try to roll back before a choice, while the latter seems to happen at random when I try to start a new game. I played the game on a Mac, if that helps. 

This is going to be a very long, spoiler-y comment, as I've got lots of thoughts about all the game's routes.

The 3d modelling is very unique for a dating sim and very charming. The music is beautiful and does an excellent job of carrying the game's scenes. The texting system is impressive and adds unique characterization to various characters. I'm impressed with how the texts take great care to reflect the story and narration. Nathan's phone profile changes to reflect Idril learning his name at the end of his route, you can only reply to Alaska's midnight texts around midnight, to fit with Atali yelling at you guys to stop texting at the late hour, among other examples.
I have to admit, I don't really understand the stat-raising mechanic, despite having played the game several times over? I know that raising Idril's GPA lets her attend the dance and knowledge is related to her GPA. I also know that confidence lets you pass speech class. However, I don't know what creativity, intuition, or fitness affect, if they affect anything at all, nor do I know if confidence has any effect if you don't take speech class.

My thoughts on each route: 

Samson - Samson's route is really well-written! They're both socially awkward shy people with an interest in art and they get along really well. His scenes were cute and I loved that Idril helped him stand up to Brian and pursue his interest in art. Then he returns the favour by supporting her when she's worried about upsetting Lily. I liked all the recurring things in his route, like him and Idril holding doors open for each other, them saying 'I'd love to' when the other invites them out, and them complimenting each other in varying degrees of awkwardness. They're adorable.

Vincent - Idril starts off the game liking Vincent, and Vincent likes her back. They have an accidental kiss in the first few minutes of the game. Then Idril's mom bans her from talking to Vincent and Vincent ends what they have before it even starts, leading to Vincent's route being about him and Idril recovering from that. There's just one issue? I don't really know how Idril and Vincent... interact? I'm told several times that Idril and Vincent are close friends and have liked each other for years, but I barely have any idea what their relationship is like when there isn't this massive awkwardness between them? When I got Vincent's ending and he said 'we can never just be friends, we have too much history between us,' I got confused because I didn't actually know anything about their history aside from the time they first met and the fact that they skipped school together once?
I didn't even realize Vincent and Idril were supposed to be friends my first few playthroughs because, well, you don't actually have to interact with him more than two times after the prologue on any route that isn't his. It is incredibly awkward when Lily says 'oooh, you're sitting with Vincent~!' or when Alex tells me 'Vincent talks about you a lot, Idril, you're obviously super close' or when James spends most of his route talking about Idril and Vincent or when Idril namedrops him in the epilogue, when I haven't actually spoken to him in over a week?

James - The second time you meet James, he stabs Vincent in the arm with a fork for accidentally kissing Idril. Idril notes how creepy and possessive James sounds during the scene itself, since he's screaming things about how she belongs to him and such. James apologizes the day after, though, and spends a lot of time talking about how guilty he feels about the incident during his route. However... despite talking about how he regrets acting that way towards Idril and Vincent, neither Idril nor James address how creepy and entitled he acted towards her for the entire rest of the route? They spend a lot of time on small talk and 'I feel bad about stabbing Vincent, neither of you should have forgiven me when I haven't forgiven myself,' but they don't talk about how James felt like he owned her. The route ends with James forcing a kiss on Idril and Idril having a bad feeling about him for two lines. I was really shocked by the game ending there, since it felt like addressing James' entitlement would be a pretty major part of his route, considering how important the incident caused by said entitlement is. 

Brian - Brian is a bully who is dating Idril's friend Atali at the start of the game. One of the first events you can get in the game is Brian badmouthing Atali to his friend, and if Idril confronts him, he threatens her with violence and tries to hit her. The game is clearly aware of Brian being a bully, as Idril can call him out for mistreating Atali, being violent and controlling, pushing Samson around, etc. However, Idril still has the option to go to the dance with him out of pity. But, if you go to the dance with him... Idril seems to lose the ability to call him out on his actions? Even if Idril pushes him away when he forces a kiss on her, he convinces her to go back into the dance and dance with him, with Idril thinking on several occasions that he might be different from his bullying exterior. It's really worrying that Idril seems to be swayed by a guy whose route is full of red flags? Why can Idril reject Nathan but not James or Brian after they both force kisses on her?

Alexander - I really didn't want to do Alex's route, because he's in college while Idril is 16, he has a girlfriend he seems to get along well with, and he's Idril's tutor. However, I found out as I went through his route that, a) Idril had the option to choose whether or not she had a crush on Alex and b) Alex's interactions with her weren't super romantic. He calls her 'shorty,' ruffles her hair a lot, and generally treats her like a new little sister. When I got to his ending, he explicitly said he didn't realize Idril had a crush on him, said he thought they were going together as friends, and specifically mentioned their age difference and that he was getting over heather. I thought everything was leading up to Alex letting her down gently?
And then Alex kissed her back and said 'let's see where this takes us'?
That was kind of the exact opposite of where Alex's entire route seemed to be leading up to, and it raises one major question: why did Alex agree to go out with a high school girl about 4-ish years younger than him that he's known for less than a month?  

Nathan - I'll admit, I went in expecting Nathan to be a meme character added for a few laughs, but then he turned out to be really self-aware, mature, anxious, kind, and considerate! From the way he and Idril bantered it really seemed like he could be a great friend of Idril's if they talked a bit more, considering how easily he was able to come up with a witty retort to 'a princess cannot sully her hands with physical labour' and how they both had fun talking about Dig Dug. His scenes are very funny and they all added something fun to his character, like his pacing when he's anxious, his trying to help the arcade, his bad jokes, and so on.
But, well, returning to Vincent comments for a moment... it's kind of awkward when Idril interacts with the guy she's supposed to barely know more than guy she's supposed to be 'childhood-friends-who-have-liked-each-other-for-years' with on every route but Vincent's.... 

I really liked this game's friendship moments and a lot of Idril's interactions with her father. The game's pacing was really good and I was impressed with the game's features! But I'm kind of conflicted about the romance routes themselves... 

Thank you for the effort put into this game. I hope to see more from you!

thank you! i hope you liked it!

woo! this game is REALLY good, i love the artstyle of the sprites, cgs, and the backgrounds! and i love the characters, too! i was totally entranced by the plot! please do your best on the full version!

also, just noticed a few typos while i was playing the game? if you want, i could send them to you, just specify where to send it! 

anyways, looking forward to the full release!

there isn't really a difference between the pc version and the others, i just thought it was a file you can play on all types? thanks for pointing out that it isn't.

please download whichever version works on the platform you're using!

(1 edit)

It turns out there's no "Show Package Contents" popup when I right-click the folder. 

Edit: Nevermind! Looked through the comments and found you helped someone else with this and used that method. It worked and I can now use the options menu! 

Thank you for your patience!

Ah, no I didn't, I missed it! I'll try and run it again tomorrow to see if that fixes the problem. Thank you!

I'm playing on Mac.

I managed to go through the entire game and managed to get a good ending! I love all the different ghosts and how well this game treats death.

Unfortunately, the game kinda broke when I tried to do New Game+ since. Can't save.

Really liked the game though!

(2 edits)

It seems that every time I try to adjust or change the settings, I get this error screen?

Which is a shame, as I'm really excited to play this game, but I've had to restart the game three times over because of this.

edit: also, is there a way to skip the intro conversation and bus scene? I keep having to just buttonmash through it.

edit 2: I can't save the game.

thank you! hope you liked it!

I had fun playing this! I love villainess stories and I loved your interpretation of it! I got every ending, my favourites are the Julianna ending and the Confinement ending! The first prince was my favourite character since he was so hot, I thought his ending was supposed to be yandere at first, but then it was just to control the power of darkness... 

Thank you for making this game!  

i'm glad you played it and i'm glad you liked it! thank you for both your rating and your review!

i did not know that carol was a unisex name since i've never met a carol at all. oh well. thank you for telling me

i'm happy you liked it! thank you very much for your comment! i'm so glad you could relate to it!

thank you! glad you liked it!

thanks a ton!!!!

thank you! i'm glad you liked it! 

did you do noct's route yet?

https://cowboy-starshine.itch.io/songs-and-flowers

i hope this will be able to help!

okay! kept playing, but then i got a glitch? an enemy dropped a fridge, but when i got to the crafting screen, i had the forge unlocked too, all of the base elements were set to zero, if you try to do anything with the base elements or forge/fridge, it doesnt show up on the crafting table and you get the message about "you can't craft with two of the same items" and you can't advance to the next level? which kinda sucks.

i was having fun with crafting different flowers. i was super surprised the first time when the waterlily turned out to have such a huge range.  i got the waterlily, firelily, cactus, goldenrod, and the cherry blossom.

but like, on another note?

i noticed that you can't see enemy projectiles behind trees, which makes it hard to dodge them sometimes. plus, having so many props means that sometimes the projectile bouncing gets a bit crazy? like, you can wedge yourself between the rocks and the bottom of the level in the first level and end up shooting backwards.

i mostly notice since i never use melee weapons. since, aside from the fire sword, they all kinda have a short range? i don't like getting anywhere close to enemies, since 3 hp + enemies that do damage on contact + weapon you have to get up close to use... 

anyways! looking forward to keeping up with this game!