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CosmicKosumi

49
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A member registered 98 days ago · View creator page →

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pretty cool to see someone with similar game idea lol, good stuff. very well made.

I really like the visual. The 3d pixelated graphic remind me of the lethal company, and the atmosphere is really good for building pressure and is some what spooky. Though it's quite short and doesn't have much to do. It's just the same thing repeated over, and doesn't seems to have any actual progress. Still, a cool game, I'd to see it being expand post jam.

I really love this game, the dialog is pure comedy lmao. It's also a really creative take to the jam theme

Damm this game is really well made! the movement feel to smooth to play, you really nail the movement shooter mechanics. And I really like the aesthetic of the game, it really on point with the lucid dream theme of the game. I also really like how the timer is on the sky instead of being a normal ui. very cool!

It's a really fun fast-paced game. While it is very punishing when making mistake, every of them feel like my own mistakes. So it's a good kind of challenging. The sound design is also quite nice. Although the game get repetitive real fast, which is understandable considering there's only 3 type of enemy and 2 weapons. I'd love to see it being developed further.

This game is really well made. it's complex, allowing for strategizing, while also really engaging. I really enjoy building my little town. My only complaint would be that it's hard to distinguish enemy and allies unit, so I couldn't really tell if I'm winning or not. But other than that, it's really fun.

At first the main gimmick doesn't look like much, but it's really deep. There's so much that could be play around. Very nice puzzle game!

I really love the art style and Risk of Rain vibe it's giving. The control is also fun, allowing your to swim around very fast. Though I think the combat is still somewhat lacking, there's not much to do, and all 3 bosses are the same one. I'd be cool to see more gimmick and variety. I also think that the scaling of the timer is too high, the enemy take a lot of your time off but in return you get a lot of time from killing the jellyfish. While the big number look cool, it make the natural ticking of timer almost obsolete, which ruin the whole point of it being timer rather than just hp. But other than that it's a really cool concept, I think I could see what you're going for when you create it. Wish you luck!

I'm not a big fan of visual novels but it's nice to see a visual novel in this Jam! The story is quite deep and has a pretty twist.

It's fun to play as to pass the time. The art is pretty neat and I liked the style of UI. Though I fine it a bit inefficient to share time resource with upgrades costs, it already cost me a lot of time just to dig out ores and when subtract that the progress on upgrade is rather slow.

Overall gameplay is really fun! It is straight forward and easy to understand. The music is also pretty good. Althought sometimes I'm trying to move the bomb but it won't move, selection is pretty wierd. The bot is pretty strong i would say took me more than 1 try to beat each of them(or I'm just bad lol). Aside from that I enjoyed playing this game!

Interesting concept for combining poker with tetris! Although I would like to see more poker features in action rather than only for scores, that would be more exciting!

Anytime is Yuri time.. I loved the art!

Knew I had to play this game after reading the title

This game is like a puzzle game disguised as a waves defense lmao. You have to plan a few turns ahead and really use your brain. I've run into a few bugs like camera zooming at nothing, or softlock because the the level won't start. But it's overall a pretty great experience.

This game is very well designed, the clock and the momentum mechanic are pretty interesting, it's like a puzzle on it own. Although it's quite tricky to time. But the overall game is very great, the art is also nice. 10/10 peak.

Turn-based rpg is really not really the genre that I normally play since it relies on luck rather than skill, but the qte somewhat help with that. The art is nice. Though the game is quite short and there's not much to do. I noticed that the level are randomly generated, so maybe you could turn it into an infinite mode?

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I really love the artstyle, and the gameplay is pretty enjoyable. Though as the other already said, it's quite hard lmao. So I couldn't finish the game, but it's a good experiences.

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It's really not too hard to pick up, the gas leak is straight forward, the bug took me a bit before I found the hammer. But the password things is the real problem, the custom mouse art is simply too big to click on the number accurately. I didn't go further than that because the game bugged, it softlock me at the end of the day, and I'm too lazy to restart from the beginning.

But yeah the main reason that I said it's confusing is because there's no instant feedback on my action (except the bugs, I guess). So I have no way of knowing whether what I'm doing is right or wrong. I think the letter leaving it ambiguous is already good because telling straight forward make it less interesting, but definitely add something to indicate that you're going the right way.

I really love the gameplay, It's simple yet also fun. As everyone has already said, it definitely need the step counter and reset button. But I also suggest one more thing which is the volume adjustment, I find the music being a little too loud, so it'd have been nice lol.

IS THAT DON QUIXOTE FROM HIT GAME LIMBUS COMPANY!??

Joke asides, I think the game is somewhat confusing, it's hard to know whether you're doing it right or not. Overall concept is nice but the gameplay could definitely be refined more. Adding in some sound effect would also be nice, it'd make the game more lively.

The artstyle is really great, but the camera make me feel dizzy lmao.

The sudden chinese got me lmao. The art style is very nice, though the game is quite short.

Damm bro this is really well made, the mix between 2d and 3d is so cool. I really love the art style.

As the other comments had said, the artwork is really unique, the rank and the timer. I also think the difficulty goes up too slowly as well. In the begin, it's almost impossible to die if you pay attention, and you just stand there, waiting for the timer to end. In my opinion, if the bullet come from different side, it could make the game more interesting. But this doesn't mean it's not already great.

I really like the sound design of this game, it's very great and fitting the theme, especially the music and the voice. The minigame is also simple and fun, but a few of them make me confused when to press at first.

It's a pretty fun game. The fact that your weapon breaks give a lot more depth to the otherwise simple game genre, it force you to strategize instead of mindlessly buy everything. The vibe and the control are also great, it's very smooth.

The vibe is really great, the music, the intro, and the suspect file. Would be really cool if there's a multiple level. But seeing that this is one of your first games, it's really great.

I don't know whether to feel scared from the music or satisfied from the glass breaking sound. But god damm, the sound design is peak.

If only I could play this with my friends. But you already mentioned about multiplayer, I'm looking forward to that. It would be a very nice party game.

I thought it would be a simple game at first. But it slowly introduce more complexity, which at a very comfortable pace. It's a very fun game to play. Spamming bomb at enemies also somehow felt very satisfying lol.

What the deliver guy be doing to my fragile package lmao. Joke asides, the throwing system is hard to aim at first (or I'm just bad) but pretty enjoyable once you get the hang of it. Overall gameplay is not bad at all, but the art could definitely see some improvement.

Wait, this is more fun than I thought it'd be! (if only the exam were this fun)

At first, I thought it'd only be about the jump limit. But the weight mechanic really make the game more complex. Very well designed puzzle game.

It would have been nice if there's some explanation on how to play before the game start. Still, it wasn't very hard to figure out, and the game is more challenging than I thought (or maybe I'm just suck lmao)

It's a game with simple concept but pretty enjoyable. The way it slowly teach the new obstacle without any text explanation is also very well designed.

just as the other comment said, the lack of time is the main flaw really. Besides that, the gameplay are pretty engaging and the movements are smooth.

It's seems simple at first but very enjoyable. The music is also surprisingly great!

The vibe and tone are really great, but perhaps my brain are not good enough for this.