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I really love the art style and Risk of Rain vibe it's giving. The control is also fun, allowing your to swim around very fast. Though I think the combat is still somewhat lacking, there's not much to do, and all 3 bosses are the same one. I'd be cool to see more gimmick and variety. I also think that the scaling of the timer is too high, the enemy take a lot of your time off but in return you get a lot of time from killing the jellyfish. While the big number look cool, it make the natural ticking of timer almost obsolete, which ruin the whole point of it being timer rather than just hp. But other than that it's a really cool concept, I think I could see what you're going for when you create it. Wish you luck!

The combat is definitely something we would have like to work more on given more time. Adding different upgrades, boss variations and tweaking the balancing. The timer is a valid point, we struggled to find a concept where a timer stood out as a unique mechanic. So we decided to go all in on making it a gimmick, we would of liked to make the values go all the way into days and years. Gaining / loosing years of oxygen sounded funny to us.