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OutofOxygen

15
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A member registered 4 days ago · View creator page →

Creator of

Recent community posts

My daggerfall trauma are coming back !

Glad you enjoyed it ! Agreed a hit indicator is definitely something that's missing.

Cool concept! It would be cool to see some skilled players try it.

Thanks for the kind words ! Sounds like you had fun :)

The combat is definitely something we would have like to work more on given more time. Adding different upgrades, boss variations and tweaking the balancing. The timer is a valid point, we struggled to find a concept where a timer stood out as a unique mechanic. So we decided to go all in on making it a gimmick, we would of liked to make the values go all the way into days and years. Gaining / loosing years of oxygen sounded funny to us.

I'm soo bad at this but I love the concept. Trading time for pieces is such a neat mechanic, kudos !

Had trouble finding the upgrades but other than that it's a fun and well executed little concept. 

Really loved it! The level design is really clever and I want more of it!

Fun and super challenging! I will have to train my reflexes a bit more.

Really interesting concept! Really immersive and the historic backround is well used

Short and sweet! really relaxing!

Love the mood and atmosphere! The game’s message resonates perfectly

Love the artstyle!Looks like a good mix between a clicker and Slay the spire!

While not my particular style of game, it's very well executed and polished. The visuals and animations are super cute !

Unfortunately the final build has a bug where the counter doesn't reflect the correct value. Killing 3 of them will get you to the win screen though !