IS THAT DON QUIXOTE FROM HIT GAME LIMBUS COMPANY!??
Joke asides, I think the game is somewhat confusing, it's hard to know whether you're doing it right or not. Overall concept is nice but the gameplay could definitely be refined more. Adding in some sound effect would also be nice, it'd make the game more lively.
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Prithee, I ran out of time to properly add in sound effects and the main monitor is suppose to display whether you're doing tasks too early, on time or late, but it's overall rather ambiguous.
If you don't mind me asking, but apart from the lever task from Tuesday onwards, could you get a grasp from the letters at the beginning of each day what you did need to do? I do plan on adding more visual hints to prompt the user which tasks are related to what alongside better response for completing stuff good.
It's really not too hard to pick up, the gas leak is straight forward, the bug took me a bit before I found the hammer. But the password things is the real problem, the custom mouse art is simply too big to click on the number accurately. I didn't go further than that because the game bugged, it softlock me at the end of the day, and I'm too lazy to restart from the beginning.
But yeah the main reason that I said it's confusing is because there's no instant feedback on my action (except the bugs, I guess). So I have no way of knowing whether what I'm doing is right or wrong. I think the letter leaving it ambiguous is already good because telling straight forward make it less interesting, but definitely add something to indicate that you're going the right way.