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Corey Martin

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A member registered Nov 06, 2016 · View creator page →

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Thanks berrt! It'll be on Linux :)

Oh no! Thanks for letting me know, that's definitely not normal. I'm getting the same results on my end, it must be an issue with that particular Unity version and some recent Windows updates. I'll try to update it ASAP.

Right, this is a Unity/Linux bug where it incorrectly identifies your native resolution as 1 pixel by 1 pixel. I'm patching it now, hopefully it'll work for you. :)

Aw thanks for letting me know! There were some QA issues with the Linux version that I couldn't resolve in time. Anyway, if you send an email to corey@toboggan.work, i can send you a "no promises" Linux build. :)

Of course, here’s the FLP: http://toboggan.work/tmp/fetal-position.flp

It just uses Native Instruments Massive VST and the stock limiter.

Thanks! I used FL Studio and Native Instruments Massive VST.

Glad you're enjoying it! I agree that the character movement is generally pretty unpleasant (like you said, mostly due to that extra inertia when you move). I might come back to this eventually and tighten it up, or expand it into a bigger game, we'll see. :)

thanks for the heads up! just added config dialog to v1.0.2.

Done! (v1.5) :)

I tested with a friend who is "red-green" color blind (the most common) and he helped me pick colors that he could easily distinguish. The letters were actually just an aesthetic choice, but you're right - adding them to the boxes would be a good fail-safe. I'm on it!

Hey Ingix! Thanks for the feedback. I just updated (v1.4), you can now click the level image or number. ENTER should work if navigating with arrow keys (SPACE should now as well).