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Construct2notbadnow

35
Posts
16
Topics
1
Following
A member registered Sep 25, 2025

Recent community posts

I don't think you got me right. When the beam hits, I can calculate the position of the hit, but how can I calculate the slope of the surface that the beam hit?

hi pixel rebirth. Add rays angle hit is possible? 

(1 edit)

Hi, I want create LOD myself. But I must to replace b3dmodel file URL in real time. How can I do it?

That's cool. By the way, I noticed that individual objects in b3dmodel don't render when they're off-screen. Was this mechanic added by you or by babylon.js itself?

Do you plan to add shadow casting in future updates?

Thank you

after any ray I have alert

Hello, pixel rebirth. I would like to clarify the division of the model into meshes. If I understand correctly, when creating a b3dmodel object, meshes with a 3D model are created. As I understand it, each mesh has its own UID, and this may be the reason why the 3D model cannot be excluded for ray casting. I would like to clarify that if there are multiple objects in my model, will they be different meshes and how can I identify their UID? If so, it would be possible to customize the character by changing the transparency of the meshes, which would be very useful for developing changes to the model in real time. 

Hello, pixel rebirth. I would like to clarify the division of the model into meshes. If I understand correctly, when creating a b3dmodel object, meshes with a 3D model are created. As I understand it, each mesh has its own UID, and this may be the reason why the 3D model cannot be excluded for ray casting. I would like to clarify that if there are multiple objects in my model, will they be different meshes and how can I identify their UID? If so, it would be possible to customize the character by changing the transparency of the meshes, which would be very useful for developing changes to the model in real time. 

I have a map with many vertex for open world, how can I do distance loader? Like in Minecraft mod "distance horizon" but zipping vertex and textures. 

I have a problem with rays, ray fall to player model and he fly to sky. How I can off rays collision for player model?

Yeah, I was checked the heightmap example, but how can I find z at a specific position in the  heightmap

can I use another smother? 

can I get map vertex position  for walking like in red dead redemption? 

(1 edit)

can I create 3d text? "With no image" 

But there was no animation blending in the previous update. What did you add to make it appear?

Я уже понял, в  чëм проблема. При создании 3д модели нужно еë загружать,а делать это можно только дважды на проект

(1 edit)

Models didn't load if I spawn it, maby because "file" URL is not saving

on every slide to new layout maximum model progress is degradation to 50%

Hi Pixel Rebirth, how can I get a position and rotation from a bone/mesh inside animated 3d model? 

Yeah, but can I call any babylon.js function for a browser excuse js in c2? 

(1 edit)

Can I call what effects for a js function?

Hi Pixel Rebirth, i'm doing Detroit on construct 2, but I can't focus the camera for cinematic effect. 

I would like to know if it is possible to focus the camera so that the background is blurred. Is there some function or JS command?

can I set maximum fps to top 60? 

Thank you

I have been observing this for a long time, especially with animated models. I downloaded this model and animated it using mixamo. Here is the link to the .capx https://disk.yandex.ru/d/fKS7S1Ne-F2KrA

At certain camera angles, parts of the model disappear. How can I fix this?

I was trying to use function create decal in construct 2. But function is didn't work, original model object just destroyed. How to use create decal? 

I found functions in the plugin code in quotation marks. Do they call the built-in babylon.js functions? If so, is it possible to assign rotation functions to the b3dmodel object?

thank you very much

I have a question. I know basic js, I have Java on pc, but I don't know some things. 


1. If i create behavior for your plugin, and load to construct 2, will it work? 


2. How I can do it? do I need a babylon.js SDK? Do I need to think babylon logic?


3.Your code is open? Can I open one C2ADDON file to look – how to work with your plugin? 

ok

I don't understand how to create new topic. Create new post and pin "@PixelRebirth"? 

no, I think you don't  understand my question, i want to know, can I move b3dmodel's bones, rotate or replace position? if it is –  physic ragdoll is possible. How can I type modification for your plugin? 

hi pixel rebirth, I want to make game with regdoll 3d model, but your plugin can't that. How I can type subplugin for moving model skeleton, that is possible?