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Yeah, I was checked the heightmap example, but how can I find z at a specific position in the  heightmap

Exactly like shown in the example. You use the "Any ray" action followed by an event with the "On any hit" condition in which you can use the "hitZ" expression to get the height at that collision.

I have a problem with rays, ray fall to player model and he fly to sky. How I can off rays collision for player model?

Imported models are always pickable. There probably should be a property for this.

When you cast the ray the last paramter can exclude any model by UID. So put the UID of the player model there and it should work.

im find an eror, exclude didnt work to b3d models object, how i can fix it?

Without seeing the capx file of what you're currently doing it's hard for me to tell I'm afraid. 

Since there's a major improvement concerning the handling of models in general with the upcoming update I would implore you to wait a bit for that and see if it solves your issues.

I have a map with many vertex for open world, how can I do distance loader? Like in Minecraft mod "distance horizon" but zipping vertex and textures. 

I get a feeling you missed the part where it says "Please DO NOT attempt to use this plugin as a substitute for an actual dedicated 3D engine." as you appear to be quite ambitious with your project.

There is no LOD support in Baby 3D and if you're aiming to make a bigger open world style game you definitely shouldn't use this plugin.

Surely there are things you can do like instancing and implement a system that hides (makes invisible) parts of the world that currently cannot be seen. I'm talking event work here not direct plugin features.

In any case please do not be overambitious right out of the gate when the plugin hasn't even reached 1.0 yet.