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I have been observing this for a long time, especially with animated models. I downloaded this model and animated it using mixamo. Here is the link to the .capx https://disk.yandex.ru/d/fKS7S1Ne-F2KrA

(1 edit)

Oh, I see. Skinned meshes don't behave correctly anymore when scaled inside Babylon.js.

It appears I can fix this by using a transform node instead of scaling the model directly. Which I'm looking to add to the next update planned for later this month.

If you want to circumvent the issue for the time being you can add "scene.skipFrustumClipping = true;" at around line 376 in the runtime.js file of the main plugin.

Thank you