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ComradeJam

9
Posts
10
Following
A member registered Jun 21, 2022

Recent community posts

You did well with the short-form dialogues, I can't remember anything specific being longer - its more just that I felt obligated to go interact with everything  again after every event, just in case there's a new line, which is a commendation to your writing really, I didn't want to miss a single bit of it :p I understand if my suggestion feels like an egregious amount of work for minor QoL, it's certainly more work then the short-line version, just wanted to throw it out there as I think it's helpful to know any quibbles, small as they may be ;)

Great demo! Gave enough to show the high-quality of the game, writing and humor - and just enough story and spiciness to make me want more, very well done! I can easily see you making non-erotic games as well, but no complaints here lol ;P really solid overall, my only critiques I can think of is the coffee for sprint being a bit pointless and time wasting - and the cars on the road being noticeably brick shaped. small fish though, just throwing it in as I did notice them. As another note, I personally would appreciate if interactables had a different color for unseen content - going grey when there's nothing new, to save time from going through the same dialogue repeatedly, just in case. I'll definitely get it wishlisted though, keep up the great work!

-waste 15 minutes massaging, beating, and praying to the space bar to install the first patch

-finally get it done

-unity error, must reload game, progress is gone.

Terrible mini-game, ruins first impression and  any interest in the game as-is. You need a visible heat meter, not just a color and noise. staying in place should lose heat, not keep it basically stagnant, and it seems like it overheats faster as you get to the end, making it even harder and more like to reset at the very end, which is just frustrating, not entertaining. AND the end of the visible meter isn't actually the end, leading you to literally just have to guess whether you're moving forward or not, causing you to struggle even more at the very end as well, making it even more likely you'll fail and have to start from scratch, which is not FUN.

I'd honestly suggest completely reworking this system as even with it perfectly working. it will still be completely uninteresting. A wire connecting or snake-like puzzle would be fit just as well if not better. although I understand these require making multiple levels, rather than a one and done system. Plenty of other mini-game types would suit for this, you just have to think outside the box a bit. e.g. minesweeper to "install the new software and isolate the anti-virus nodes". Whatever it is, it shouldn't take more than two minutes MAX to complete, especially for starting levels. 

Anyway, I like the overall art design and creative direction, but it also feels very stilted and, for lack of a better description,  generic right now. Plenty of time to improve and add more polish so I'm not too worried about that yet.

I know it's a somewhat harsh review for a prototype,/early version, but I really want to make it clear how NOT it this current system is (in my opinion of course), in the hopes that you can consider changing or greatly improving it.

This absolutely has potential, as long as you remember you shouldn't be trying to frustrate the player with a difficult/time-consuming minigame, but engage them with  it, or at the least, they go past it without any complaints :p

That external download seems hella sketchy man I dunno, when something has to open that many new tabs I get wary. also had opera gx randomly start downloading the first time instead so uhh?

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As a side-note, the tutorial states to press z 𝘸𝘩𝘦𝘯 you hear the clap, or see the light up. but if you do this, you will always be too late. you really have to be doing it just before-hand, as we as humans are unfortunately not one with the machine and having 0ms response times, yet. I'm all for difficulty in my games, but the tutorial has a rather steep learning curve that is lacking in teaching you what you're doing right, and what you're doing wrong. I do think having the speed controlled in a separate way would go a long way in improving the gameplay also.

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Love the style and feel of this game, but instantly turned off by the sex minigame. having one key to control both tempo and the timing is just bad, especially with how tight the timings seem to be, at least in my opinion. also seems far to drawn out, how much of my time is going to be spent just pressing one key over and over again? Hope its reworked in some way or hell, add an auto-mode for those who just don't feel like it. Can't even comment on the rest of the game right now as I simply don't feel like sitting on the tutorial for 20 minutes, pressing z ad nauseum. Again, love the look and it has the feeling that there is great potential.

My man, you've done a stellar job here. especially appreciate the absolutely incredible step up in main character attractiveness, Once in a lifetime guy still haunts me but this guy actually looks decent, love to see it!! Brilliant humour and story telling too, just a absolute banger tbh.

That got a good laugh from me haha, really your humour and the writing is great but yeah, poor guy got done dirty

So far I've been enjoying the writing, and the story has my attention, but my god, its actually making it hard to play looking at the main characters model. Completely takes out the enjoyment having this absolute weirdo staring into my soul everytime he shows up. pls.