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Coffé Junk Studio

A member registered Sep 08, 2019 · View creator page →

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Basically, we used the Godot's rpc system to implement the multiplayer. Multiple server instances are running on our server and waiting for match requests. A matchmaker that we made with Rust is also running on our server and waits for clients. If enough clients have connected, it tells a server instance to start a match.

Once a match has started, each client sends updates to the server instance. The server instance then computes the new game state and sends relevant updates to the clients.

So, you could say it's a classical centralized client-server structure implemented using Godot's rpc system.

Unfortunately, there are no plans for open sourcing Erasterra as we have moved away from Godot towards our own engine.

We're currently working on a blog where we'll regulary give insights to the development of our "Sphere Engine" :)

Thanks for sharing! Great to see Stellary being played and watched :)
Nice compilation of the Sim Jam games!

Thank you! It's great to see that you like the graphics. We focused on the multiplayer because Stellary is so much fun to play with others, that's why we neglected the single player bot.

Hahaha! Be careful :D
You should definitely try multiplayer ;P

Big Merci! We're really happy that you like it.
Using our own technology is kind of challenging, but gives us more freedom.

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Thanks a lot!
Yeah, slingshotting arount the sun needs to be trained ^^

Stellary is a fast-paced artillery game that promises exciting battles and real-time gravity physics. 

Take control of your planet's offensive defense system, aka Stellary! Battle from solar system to solar system in pursuit of a rumored super weapon - all in the name of defense, of course!

Thank you to Team Dogpit for hosting the SimJam 2020! It was our first time to take part in it and it was FUN! Also, we got to know Nick L. Carver who equipped Stellary with great soundtracks and sound effects!