Hello, may i know which android version are you using? Also does it immediately goes to black screen upon starting the app? If not, can you tell me which parts does that?
CodeofDusk
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Hi! yes that is intentional, currently the wholesome route is only up to chapter 3. For now, the game focuses on the NTR route based on a couple results of polls, but based on what I've been observing for the current poll, it seems I might start working for both routes simultaneously for the next update (currently 50% on netorare, 50% on netorase as of this posting, and I need to proceed with the wholesome route to proceed with the NTRS)
Unfortunately, about making a phone game niche like this game and other's, there will be near-to zero references to it, nor a template existing for it. This genre's extremely niche, and to top it off, most dev's wouldn't share open source codes that would allow people to just copy paste their scripts and nodes, but here are some of the learning resources that I know:
1. https://gdscript.com
2. https://docs.godotengine.org/en/stable/index.html
I'm not really sure how solid is your foundation is in programming cores, but if you have a solid grasp towards conditional statements and loops you should have an easier time learning the resources from those links.
additionally here's a tip on what I do, and probably what most probably do, I simply make a scene and attach a photo or image towards it, and there we have a simple background, for the resolution, you should be able to adjust it on the project.godot file. As for the icons on how I do it and probably others too, they just make a simple 2d object, overlay it with an image, then attach some kind of clicking event handler which switches to a different scene if it gets clicked. I hope that helps.
Here's also my bonus recommended roadmap:
1. Introduction to Godot & GDScript
2. Variables, Data Types & Operators
3. Functions
4. Conditional Statements (if, elif, else)
5. Loops (for, while)
6. Arrays & Dictionaries
7. Classes, Inheritance and Node System
8. Scene Structure & Script lifecycle (_ready(), _process())
9. Signals & Communication Between Nodes (this is where the icon thingy I told you comes in)
10. Input Handling
11. Timers & Game Loop logic
12. Basic Physics & Collision detection
Thank you so much for the support, as for the save system it's already there, and for the replay for different routes I'll add that as early as I can, I think it's about time since I implemented different routes starting at v0.2.
yeah, I agree and just improved the UI for dynamic resolution scaling for the android version, since it looked incredibly terrible after testing it from different device resolutions.
I'm currently working at v0.3, and hoping to release it ASAP especially with the skyrocketing support from my Patrons(seriously thank you for supporting an indie dev that has near-zero experience in game development, and with a game that had been only under development in a week). I'm looking forward to satisfying people under this niche