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Cloven Pine Games

A member registered Apr 28, 2019 · View creator page →

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Today the zine edition of The Great Soul Train Robbery is available on itchio! Pick up the PDF to play your very own game of Desperados stealing from a train bound for damnation. Will you succeed, or be overcome, damned, or broken by the heist? If you missed the Kickstarter, this is a great time to get the game.

It's a tabletop role-playing game for 1 GM and 2–6 Desperados attempting to rob the train to Hell. Tell an allegorical Weird Western story using mechanics inspired by Grant Howitt's Honey Heist.

Check out The Great Soul Train Robbery here!

I think I resolved the issue, Kevin. Let me know if it looks right to you!

Thanks! Let me check what's going on there.

It shouldn't be... can you let me know what kind of problem you're running into?

I had the pleasure of sitting down with the hosts of The Gauntlet Podcast to talk about gaming this month. Several PbtA games come up, including my in-development game of supernatural spies in Cold War Vienna—Checkpoint Midnight.

You can find the episode here.

We also chat about the sci-fi PbtA game Impulse Drive, the modern-day monster-hunting PbtA game Sunset Kills (available here from Jesse Ross). I share my experiences running Urban Shadows in historical settings as preparation for designing Checkpoint Midnight. Get updates on Checkpoint Midnight here!

Bring Home the Babe is a game about an older sibling entering the fey realm in pursuit of a stolen baby. To play you'll need one player and one GM, two six-sided dice, and an hour or two. It uses a single PbtA-style move to resolve the bargains you make with the fey in order to pursue your sibling. Your two stats, precision and potential, are a shifting measure of whether you are following your parents' lessons or your own heart. Become too grown up and you'll have to leave fairyland. Become too lighthearted, and you'll never be able to.

Bring Home the Babe

The Tabula Initiative is a tabletop roleplaying game for 1 Player and 1 GM. It requires two six-sided dice and two hours or so to play. The player is an amnesiac black ops asset trying to recover their memory and stay one step ahead of their past. Your one move lets you rely on muscle memory to recover maneuvers from the recesses of your mind. This gets easier if you increase your Programming stat—but if you let your Programming reach 4, you are a fully on-mode Tabula operative once again. 

Will you uncover the truth about your past with the Tabula Initiative before it reclaims you? What will you sacrifice to chart a new future?

The Tabula Initiative

Nice! Very glad you like it.

Excellent! Thanks for reading, and send us any thoughts you have if you get it to the table!

Is the jam deadline hard and fast? I've got another submission almost ready... but I'm also at GenCon, and it looks like the deadline is 1am in the morning after Sunday of the con. Even a short extension would it make it way more possible for me to submit, and I bet I'm not the only one in this boat given the size of Gen Con. What do you think?