Thanks for the input! its been a while since I last updated it, but these a easy to implement, i'll put it in my notes
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hi! it is possible. I used 45 because it was the easiest to implement and looked nicer. But some people did complain about the controls being confusing in this camera angle. I'll try to add the option to change the angle soon, thanks for playing!
Thanks for the feedback! asteroids re-spawn time could be tweaked but i noticed it would be too easy to get all the asteroids otherwise, as it stands i can get about 90 asteroids which is the number i was going for, i think i'll add some procedural generation rules to avoid those impossible situations from happening
i have the same problem with the control scheme on my game (its basically the same, but inverted), something about the orthogonal view makes people confused at first but after a couple of levels they get used to it
Yep, forgot to include it! it was my first time building the game for windows, i didn't know that it was needed, i'm going to upload a zipped file with both files. thanks for pointing that out!
nicely polished, solid mechanic, i think that it could evolve into a nice little puzzle, by adding a few monsters with different behaviours, and maybe a way to place candles on the floor/walls
Awesome demo, i really like the concept and atmosphere, there is a lot to explore here. i can imagine Otto being able to trigger different ancient mechanisms (hammers, one use traps etc) to protect the forest, and being able to 'inspire' animal allies giving them attack bonuses, like a bard in D&D