Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 28, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

I really like the creepy atmosphere. It's presented well.

Thank you for your feedback! 

I'll definitely try to make it clearer post-jam.

Thank you!

(2 edits)

Hi seansully.

Thank you for making a video on this game, It's greatly appreciated.

For the end bit, the way to get past is to run the command delete_sector 0xff25. This sector is shown in the first error message, and I definitely should have made it clearer, so sorry for the confusion.  

Edit: I've updated the game to show another recurring error message if the player takes too long to get past that bit. Thank you for your feedback.

Thank you for your feedback!

Thank you for playing! I'm glad you enjoyed it.

Thank you for your feedback! I was initially planning to add different types of enemies with long-range attacks but I ran out of time. I'll definitely consider this for an update after the jam is finished.

Thank you for your feedback!

Thank you!

This is a really fun game! I really like the simple art style and design. 

I like the variety of weapons you give the player.


This is a really creative and interesting idea. I enjoyed playing it and the boss battle at the end was quite creative. Good job!

I found the game to be very polished and I did not encounter any bugs or issues. The art style is very crisp and detailed and that adds to the polished feel of the game. The only thing that I would mention about the art style is the transparent doors that can be enabled/disabled with the switches. I think it would be good if you replaced them with a sprite or something that fits in with the scene rather than just a coloured rectangle but apart from that the art style is really good!

The puzzle mechanics have a lot of potential as you develop the game further and add more levels. Perhaps you could add clones with different properties such as clones that move in the opposite direction or clones that could be damaged just like the player. This would add more variety to the puzzle possibilities, and it would expand the gameplay.

Hope you find this useful, If you have any questions please ask!

While opening an issue on the Github page, I tested the newest version of Raylib and it seems this problem does not happen anymore, so I haven't submitted the issue. 

Hi Ray,

I've found an issue with the audio system. If an application uses audio and there is no audio device plugged into the computer, the application will crash. I've tried this on multiple devices and it always occurs. I also tried fixing this by using a try-catch block but this didn't work.

Raylib Version: Raylib 3.5.

Language: C++ 

Thank you!

Let me know if it works.

I've uploaded a Linux build which is built specifically for Linux. Try that and see if it fixes the issue.

The download should work on PC, Mac, and Linux. If that doesn't work, please let me know.

Exisum is a puzzle game based around solving maths problems for unknown values. Explore beautiful dioramas while solving difficult, rewarding puzzles. Get your pen and paper ready and switch on your brains!


Thank you for playing, I appreciate your feedback.

Yes, the apples spawn at random locations and it does mostly depend on luck. I can't change this because it makes the game more interesting if they spawn at random locations. 


I would love it if you could review AtomBox.

You can check it out here:

I can confirm that the new menu fixes everything.

Don't worry about it, I appreciate you're working hard to fix it. It's not a game breaking bug so it shouldn't be an issue. 

I just tried it again with the new download.

I only tried the first terminal and it seems that the issue is still there unfortunately.

Thank you!

Thank you for your time.


I'm looking for some feedback on the gameplay and difficulty of Snake 2.0. 

Snake 2.0 is an original twist on the classic snake game, where you have to move the snake around the world to collect apples. In snake 2.0, every time you collect an apple, an obstacle replaces the apple. This means the more apples you collect, the more obstacles there will be on the map. 


I would appreciate any feedback on the game!


This game was very fun to play and finishing  a level after failing many, many times was very satisfying. 

The difficulty ramps up quite nicely and there is definitely a nice difficulty curve throughout the game, so this is not an issue. The visuals are very clean and definitely reminiscent of the GameBoy art style, so good job on that!

 I did find an issue with the level select lobby. When you fail a level and are returned to the lobby, you can't press the space key to load back in, you have to move to another space and then move back to the terminal for it to work. 

But overall, it's a solid game and I really enjoyed playing it.

Thank you so much for trying it out!

I really appreciate your feedback and I'm glad you like it.

You don't need to know anything about atoms to be able to use and enjoy AtomBox. The user guide (included in the download) explains how everything works and it also teaches you the basics about atoms. 

I would really appreciate some feedback about the usage and how fun the mechanics of AtomBox are. I'm also looking for any potential improvements or additions. 

AtomBox is a piece of simulation software which aims to simulate parts of classical mechanical physics in a visual, interactive, and dynamic way. It is also a physics sandbox.


Any feedback is much appreciated!

Thank you for downloading! 

An original twist on the classic Snake Game. 

Manoeuvre the snake around the world to collect apples. Beware of the snake's tail and the newly added obstacles which spawn around the map. There is nothing more exhilarating than successfully avoiding a close collision. 

How many apples can you collect?


This is a really fun game!

How did you make the PS1 style graphics?

(1 edit)

It's quite an abstract interpretation of the theme but it does simulate particle physics so I guess it can be classed as a simulator. Thank you for trying it anyway!

(edit): if you didn't get how to use the software, the included manual contains the instructions on how to actually use it and what buttons to use. 

This is a really clever idea! I also like the art style.

Good job!

This is a really clever idea! I also like the art style.

Good job!

Wow! This game is perfect. The gameplay is very simple but that adds to the charm of the underlying story line. I also really like the art style you went for with a simple background, it makes you focus on the story itself rather than unnecessary details. 

Good job!