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Chronicler of Legends

A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

So commercial use in-game is ok?

Thank you!

Just purchased! These look awesome.

What is the license for these?

Which core are you using in Retroarch? I recommend Mesen or FCEUX, as those seem the most reliable from my testing. Any core that supports saving -should- work, but people have trouble sometimes with other emulators.

If any save location is going to give problems though it is that one. There is a lot of behind the scenes progress flags getting evaluated in that room, since it is a central area. I would save twice at that terminal to make sure it goes through.

I have considered doing a 3DSEN profile, but just haven't had the time to dig into learning to use it yet. May be a possibility in the future.

This project is on hold at the moment while I am learning to work with a new engine, but I do want to finish it.

I am actually working on that now! Sorry that it is taking a while, but when a cartridge is available I will add a link to the games page.

Hello! I'm the developer of Nix: The Paradox Relic, an NES homebrew metroidvania game. You can check it out here:
Let me know if you are interested in including it in the bundle!

Thank you :D

There were quite a few glitches I couldn't get to in time before the byte-off submission. I will be going back and fixing them as I work more on the game. Thanks for checking it out!

I had a lot of fun with this one! Loved the over world and mini cut scene sections.

Very creative and unique!

This is incredible! Love it!

Thank you CutterCross for the help with this one!
Version 1.9 of Nix is updated with more efficient sprite handling, so sprite flickering should be greatly reduced across the entire game.
Grab the new version above!

Uploaded new files:
NixParadoxRelic_V1_8 + Everdrive version.
This fixes a pretty bad bug found by a few players that could get you stuck just after the final boss battle. Thanks to Dale_Coop for help fixing this one!

Uploaded new files:
NixParadoxRelic_V1_75 + Everdrive version
This is a very small update, fixing the collision on one tile in a boss room that wasn't properly marked as solid.

Uploaded new files:
NixParadoxRelic_V1_7 + Everdrive version
Fixed some stability issues near the end of the game.

(1 edit)

I uploaded a new file:

This version is to resolve compatibility for those who want to play the game on an Everdrive or any other device not compatible with mapper 30 games.
Please note: It is likely in-game save points will not function in this version. Use save states.

Based on feedback, I made a few changes.
There were a few areas that you could glitch out of bounds if you jumped just right. Not easy to pull off, but possible to softlock yourself in a wall or out of bounds.
I added some warps to the game, so that if you DO manage to get yourself into a soft-lock situation it should automatically teleport you to a safe place.
This version is 1.6

Hello everyone! I just published the page for my new NES homebrew game Nix: The Paradox Relic!
This is a new full-length adventure game inspired by classics like Metroid, Castlevania, Mega man, and other action platformers.
The game will require an emulator to play, more detail is available on the store page.

Find the game here, including a free playable demo!:

A group of dangerous space pirates have hidden in the abandoned Neoterica Research Facility, built into the side of a huge asteroid. The facility is very dangerous, the home of many fearsome monsters and failed experiments. Valuable relics and technology exist in the facility but most adventurers are too scared to even try and enter it.

You are Nix, the only bounty hunter tenacious enough to enter the facility and take down the pirates. Use your special abilities as a Caniden to make your way deep into the facility, capture the pirates, and discover the secrets of The Paradox Relic!

Version 1.5 is available now. With this version of the game I am switching out of early access and into public release, as i feel it has been thoroughly stress tested.
If you DO happen to run across a bug, please let me know.

Fixed a rare bug that could teleport you out of bounds if you let the timer run out on a certain screen. New version is 1.4

Hey guys! Thanks for the feedback!
Looks like I forgot to enable animation on a few background tiles in version 1.2. This didn't affect gameplay in any way, but I went ahead and fixed it. You can download version 1.3 now.