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Chris Wade

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A member registered Sep 14, 2014 · View creator page →

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Recent community posts

Hey there,

Been using butler for easy build uploads using a .bat file. I noticed a change (not sure how recent) to where Itch installs the butler.exe that seems to make it more annoying to keep the correct Environment Path.

Previously the path was:
User/AppData/Roaming/itch/bin

But it has been changed to:
User/AppData/Roaming/itch/broth/butler/versions/%versionNumber

Am I crazy or doesn't this mean windows users will have to manually update the Environment Path to the new numbered version folder? Curious if other folks see this as an issue and looking for suggestions on how to avoid that manual update should I let the Itch app update itself automatically.

Cheers,
Chris (butler fan)

Sounds good, thanks Kai!

After investigating a bit more, the issue turned out to be related to the Project Settings / Player / Run in Background setting.

Not sure if this a new change (I'm on 2020.1.12f1), but clicking on the inspector now deselects the game view and marks play mode as running in background which in turn stops Super Text Mesh from updating. Specifcally GetDeltaTime2 returns 0f in this state which blocks the running ReadOutText coroutine. Since the rest of game mode still runs in this situation I think the expected behaviour is probably to always return the engine reported delta time regardless of whether the app is backgrounded.

Also hi Kai

Spent a while tonight stuck before I figured out STM seemingly only updates text with game tab is visible. Would highly recommend also updating when just the scene view is visible.

opening the app and choosing a pal puts you in the server. There’s only one so if anybody else is playing you’ll be placed with them automatically.

he's your pop!

if you have a controller plugged in that might be the cause

Pikuniku community · Created a new topic Congrats!!!!!!!!!!

So pumped to play this :)

Should already work on Mac, but Linux isn't going to happen.

This is astonishingly good. Congrats!!!

CROSSNIQ community · Created a new topic UX and Bug
Hey! I like the visual design so far. Will feel great on mobile I think.

Some notes from a few minutes of playing:
  • Was totally confused when I started playing until I went back and read the instructions on the itch page. Might be worthwhile to add a splash page to the game with those instructions until you can make a real tutorial since most people will just click the play link while reading as little as possible.
  • Alternatively, the name cross in the instructions wasn't clear enough so maybe call them screen-crosses or full-cross
  • I ran into what's seemingly a bug where I couldn't match teal tiles, though not sure why. This was after doing a few crosses already. Here's what the board looked like when this happened:

That's all I've got for now, but keep it up!

Hi Kathryn, thanks for playing! Was fun to watch you figure out the runes :)

It's so frustrating to hit walls and lose your length! Would be a lot more exciting and engaging to move faster and have many more fish to collect!

Is there a trailer for this somewhere? I tried googling to no avail. Metals look super nice in screenshots, but would like to see it in motion.

Is there a trailer for this game somewhere? I tried googling to no avail. Metals look super nice in screenshots, but would like to see it in motion.