Thanks for the notes! I'll make sure you egg gets reset to the podium after the ringleader is beat (if you haven't put it in the case)
Chris Wade
Creator of
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Howdy folks!
We’ve released an updated, deluxe version with new events, responses, full voice acting, achievements, and a cardpedia over on Steam.
If you enjoyed this, check it out over there: https://t.co/9MhYS2qGnZ
Hey there,
Been using butler for easy build uploads using a .bat file. I noticed a change (not sure how recent) to where Itch installs the butler.exe that seems to make it more annoying to keep the correct Environment Path.
Previously the path was:
User/AppData/Roaming/itch/bin
But it has been changed to:
User/AppData/Roaming/itch/broth/butler/versions/%versionNumber
Am I crazy or doesn't this mean windows users will have to manually update the Environment Path to the new numbered version folder? Curious if other folks see this as an issue and looking for suggestions on how to avoid that manual update should I let the Itch app update itself automatically.
Cheers,
Chris (butler fan)
After investigating a bit more, the issue turned out to be related to the Project Settings / Player / Run in Background setting.
Not sure if this a new change (I'm on 2020.1.12f1), but clicking on the inspector now deselects the game view and marks play mode as running in background which in turn stops Super Text Mesh from updating. Specifcally GetDeltaTime2 returns 0f in this state which blocks the running ReadOutText coroutine. Since the rest of game mode still runs in this situation I think the expected behaviour is probably to always return the engine reported delta time regardless of whether the app is backgrounded.
Some notes from a few minutes of playing:
- Was totally confused when I started playing until I went back and read the instructions on the itch page. Might be worthwhile to add a splash page to the game with those instructions until you can make a real tutorial since most people will just click the play link while reading as little as possible.
- Alternatively, the name cross in the instructions wasn't clear enough so maybe call them screen-crosses or full-cross
- I ran into what's seemingly a bug where I couldn't match teal tiles, though not sure why. This was after doing a few crosses already. Here's what the board looked like when this happened:

That's all I've got for now, but keep it up!

















