just set it on sale, thanks for asking!
Chris Wade
Creator of
Recent community posts
Hi there, I'll be updating the build on Itch to match the current Steam build tomorrow. If you could provide me with your logs over on discord that would help me assess the issue: https://discord.gg/ErnAdJYr7h
Heyo! We made a Steam version of Card Cowboy with more events and full VO which you can check out here: https://store.steampowered.com/app/2149480/Card_Cowboy/
It's on sale right now!
Hi Aylish, thanks for the writeup. It would be nice if you could update your article to say the game was developed by Crimp Team or include the full list of our team members instead of attributing it fully to me! Here's a list of the other devs for your convenience: Brieyh'leai Simmons, Nic Lupfer, Alana Rasche, Collin Anderson, Eric Franco, and Karley Karensky.
Sup clowns!
We’ve released an updated, deluxe version with new jokes, character moments, full voice acting, and achievements over on Steam.
If you enjoyed this, check it out over there:
https://store.steampowered.com/app/2636670/Honked_a_clown_noir/
Howdy folks!
We’ve released an updated, deluxe version with new events, responses, full voice acting, achievements, and a cardpedia over on Steam.
If you enjoyed this, check it out over there: https://t.co/9MhYS2qGnZ
Hey there,
Been using butler for easy build uploads using a .bat file. I noticed a change (not sure how recent) to where Itch installs the butler.exe that seems to make it more annoying to keep the correct Environment Path.
Previously the path was:
User/AppData/Roaming/itch/bin
But it has been changed to:
User/AppData/Roaming/itch/broth/butler/versions/%versionNumber
Am I crazy or doesn't this mean windows users will have to manually update the Environment Path to the new numbered version folder? Curious if other folks see this as an issue and looking for suggestions on how to avoid that manual update should I let the Itch app update itself automatically.
Cheers,
Chris (butler fan)
After investigating a bit more, the issue turned out to be related to the Project Settings / Player / Run in Background setting.
Not sure if this a new change (I'm on 2020.1.12f1), but clicking on the inspector now deselects the game view and marks play mode as running in background which in turn stops Super Text Mesh from updating. Specifcally GetDeltaTime2 returns 0f in this state which blocks the running ReadOutText coroutine. Since the rest of game mode still runs in this situation I think the expected behaviour is probably to always return the engine reported delta time regardless of whether the app is backgrounded.



















