my ability to switch tools was gone after 2-3 bombs :(
chrissx2
Creator of
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Hey, this was super fun! Gameplay was super smooth and satisfying. Please keep working on it and add endless mode or make it rogue-lite like. I don't know if it was a bug, but i had homing missles on every playthrough after finishing first game (which gave me a bit of that rogue-like feel :P).
I wish the difficulty would ramp up way more - on the other hand, I loved how OP some of the combinations were.
Hey!
Thanks for playing. I appreciate that :). It was really interesting to finally see someone else beside me play the game^^
I should've mention that this is more of a early prototype where I test the combat to see if it's any fun xD. I totally agree with what You said (It was super fun to watch video btw.). My goal is to expand the level, made of them, add more skills and enemy types - at least that's what I'm planning for the near future :)
I will tweak the jump to feel more useful and do something with that glitchy blood :D.
There's also a hidden mechanic. Dmg is multiplied by the character velocity, so if You manage to gain some speed, You'll be able to one-shot the weaker enemies :D
Hello there! :)
I decided to start learning programming in C#/Unity this year by making a small project. I didn't expect to go beyond few moving boxes, but here I am today. I got really hooked and started creating assets, learning about unity tools that I've never worked with (mostly the animation thing and shaderGraph) and realizing I know nothing about sound design :D (all the sound are free assets - creators are credited in a .txt file. I'll create special menu for them when I start working on the UI).
I would really appreciate any feedback that would help me improve this project (and no, I'm not removing the blood and gore :P)
Link:
https://chrissx2.itch.io/silly-champ
Thank You for the comment :). I'm glad You liked the art and the atmosphere! :)
I wish I didn't give up and do those things You mentioned - collisions and fade at the end wouldn't be hard to make. Some ending art/text would make this feel like a game not just random scene.
Thanks again for checking it out! :)
Yeah I gave up on making gameplay after swtiching render pipelines mid-jam (I'm also a very bad beginner programmer :P). It screwed up my light intensity values, and my entire gameplay was based on that. I decided to get some enjoyment out of this game jam and create the gfx :P. I know I should've at least add some proper colliders and end-game screen, but I didn't thought I will submit the project. I've changed my mind 30min before end - i just had enough time to build a working version and upload it to itch >.<