:( Oh no! I think that may have been a bug relating to how the pause state could have been breaking things sometimes when the game window loses focus. I think I uploaded a fix that should at least unblock that! Thanks for letting me know!
Ah, ok, I just learned that this was actually a deeper problem. Apparently my Windows exports weren’t working due to a typo in an image filename. Godot apparently was happy to handle the invalid filename when running in-editor and in an HTML export, but not in a Windows export. It’s fixed now!