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chimbicator

28
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A member registered Jun 11, 2020

Creator of

Recent community posts

Agree, I'm writing my feedback listening to the main menu bgm in the background, so good.

Man! What a cool game. Kind of spore and FTL. I really like this kind of games and you nailed the alien vibes. Very unique and cool game design. I see a potential product here, you guys should keep this game alive and flesh it out into a full game, for real.
Some feedback here:
- the UI needs some love, you can add some highlights and grids on the part-management mode.
- the "character/ship/organism" could rotate to where you are moving.
- MORE PARTS, MORE MORE!  The potential here is huge and I love it, I was waiting for more parts to be unlocked, idk, some thrusters, eyes could give range bonus, some different weapons, maneuver blocks, idk. 
I still don't know what the mouth-pieces do, lol.
The music is very good and hit the vibes, and the art too, everything very organic and fitting. Would love to see the flesh blocks animated when they get activated tho.
Good job guys!

Hey Thank you so much for your  feedback and rating! I'm one of the artists so yeah, high-five! And I'm glad it ran well on your old laptop, we try to aways take some time to optimize the game. Its very easy to have your screen full of body parts after a while. Btw, hope you have tried the skull-skull-skull combination, lol.

Hey thank you very much. I hope you tried the Skull-Skull-Skull recipe combination. lol

Challenging game. I almost got it but my ARCHER RAN AWAY! AAAAAAAAAAAH!

hahaha, cool game, would love to see it updated and fleshed out into a full game

Real cool concept. I managed to escape in 7:28 minutes. Sad that the music stoped after the first map. The ambience and gives a vibe of those mistery-suspense rpg maker games, hahaha. A good game overall, real cute and well executed. Played solo aswell.

Its really challenging to make a game look retro. You managed to make it look, feel and sound retro. If this was on Atari, back in time, you would be very rich by now. God damnit. Real cool game, simple mechanics, well executed. If anything I feel it lacks a bit on the Jam's theme, unless I missed something. But anyways, good job.

Lots of juice with this one!! I've played it like 3 or 4 times, haha, since the UI placeholders version. Very good game. As mentioned before, at the start the controls seems unresponsible, but then you get used to it, and after some handling upgrades it feels even better. Loved the meow meow bgm! hahaha, nice job.

Yes! It was our north star on the art side. Every Jam we try to challenge ourselves into new stuff. This time we wanted to learn how cult of the lamb handles their graphics.

Wow! Thanks for your reply! We've been worried about the difficulty, and I'm glad you got that far! It needs skill!

Hey thank you very much!

Valeu mano! Teu game também é mt maneiro, já demos nosso rating lá.

Hey thank you very much! Your game is also a big contender for this jam! :D

Hey thanks! Yeah, we didn't got to much time to test the controls on controller, so in the end it got a bit janky. But is still playable tho.

God damnit! At first I was like, "yeah kinda janky movements" then I was like "DAMN I'M BOUNCING!". Was looking for copper and found gold! Its a crime having a game that good for a JAM. You should turn this into a full game! Great job!

Mano! Joguim mt divers! Vai Brasil!

Yeah, I was imagining how you guys managed that. It must have been a pain in the ass to crop the assets out.
And btw, I loved the Sounds and voice-sounds in the game, lol!

is your game made with AI backgrounds? 🤔

Really good game. It could be improved with better explanation on what to do next, or where should I go. Cause it was hard to find the mailer dog. I guess it's because the path to the neighbor house is kinda narrow/hidden.
I wish there was more content to play with. It feels like a good foundation for a kirby-like sandbox game. Good job.

I got to the fourth minigame, but my screen got black and didn't came back from it. Idk what I'm supposed to do. But I liked the minigames. I could play more of the second one. You guys could make it multiple stages of the same minigame. :D

Simple, straight to the point, straight to the theme. Well executed. Could have a bit more of gameplay mechanics, like speed up when time is running low, or a type of bonus if you breath in the right timing. Small things to make it more "gamy". Anyway, good job man! :D

yo! where's the rest of the game!? seem's promising!

The idea is cool, but the experience was a bit troublesome. I don't know if it was due to the toxic clouds or the camera. The tool pick up was a little hard to get, but overall seems like a fun idea.

The main idea is kinda cool, but can be better executed. I don't think it was a bug, but something prevented me to hit the ball when it's far up in the map. Also the font is a little bit overwhelming, hard to see.

I think there's a bug on the room, where I can't interact with the letter. Overall the game is very atmospheric.

game is solid, no major bugs found. there are some issues with the projectiles, it seems like when you are close to a wall you can't shoot, and sometimes it just disappears. Aside from that, fun little game.

Does the game have an end? What's the objective? Due the nature of the procedural placement of oxygen trees, I've got killed everytime cause I could'nt find more plants.
Besides that, the game is cute, and the mood is fine. Liked the graphics and music.

haha very funny game. The type of game I would play when I was a kid and tell my friends.

the objectives are a bit to much hidden, and the breath and brain oxygen mechanics could be better explained. I got dead by the brain gauge the most times.