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BreathAndFight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #291 | 0.816 | 2.000 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #295 | 0.544 | 1.333 |
Theme (how well does the game fit the challenge theme?) | #296 | 0.408 | 1.000 |
Implementation (rate the game's overall stability and functionality) | #296 | 0.544 | 1.333 |
Creativity (how unique or innovative was this experience?) | #296 | 0.680 | 1.667 |
Overall | #296 | 0.599 | 1.467 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Hang Zhang:wsnd333/ChengZheng Xu:nsnw88
Team Name
HardcoreKuruC
How does your game fit the theme?
Our group's original intention was to use the game to calm players down with deep breathing before continuing the strategy. On the other hand, in the game, deep breathing is expressed by stopping shooting, otherwise continuous shooting will only cause your trajectory to deviate and you will not hit anything.
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Comments
Interesting take on Breakout. Stage1 song absolute banger! I tried all levels to hear the songs, but finished only one stage since it got a bit too slow close the end, and I felt like I had not much control and some bullets just went over the ball. Overal unique experience. Keep on inventing and exploring!
The main idea is kinda cool, but can be better executed. I don't think it was a bug, but something prevented me to hit the ball when it's far up in the map. Also the font is a little bit overwhelming, hard to see.