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A member registered Mar 20, 2015 · View creator page →

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This is genius. The second I walked to the second room and realized how the game would work I was just laughing.

I found it very borgesian, reminds me of The Library of Babel

Hey there! Thanks a lot for your support :) We are finishing implementing some optional content now, and soon there will be only bug fixing/polishing left to do, so hopefully we'll release by the end of this year.

And don't worry, we will release the full game both on Itch and Steam! :)

Wario Land 2 was my only gameboy game for a long time and became a great inspiration for Raider Kid :) I am glad you like it!

Although we are embracing graphic, computational and sound limitations from the actual Game Boy Color hardware as closely as possible, we are developing the game in Unity, so to play it on a GBC hardware we would have to remake it from scratch using a GB developing kit of some sort. 

We also break a few rules now and then. For example, the music loops are longer than your usual GB music, which makes the songs less repetitive but also means an increase in file size that would probably not fit in a GBC cartridge. We love the simple aesthetics from the Game Boy era but we also want the game to feel as comfortable as possible to a modern day audience.

To put it short, the amount of liberty we are taking is similar to how Yacht Club Games had when making Shovel Knight.

Very cleverly designed! The mechanics are pretty original and the puzzle design is superb. In the start I was afraid the solutions would be a bit too loose since the mechanics give you a lot of freedom, but oh boy was I wrong! On later levels you realize the puzzles can become actually very ingeniously designed. It was a nice progression curve.

I fell in love with the game in this puzzle and the puzzle right before it <3

Mecânica incrível! Adorei (não cheguei a jogar a ponto do jogo ficar difícil, mas achei a profundidade do gameplay muito boa... pra jogo de jam então, mais incrível ainda!)

Great use of kishoutenketsu concept!

Very nice! Love your work. I think this simple mechanic might have potential for becoming the base of an audio game, if you made some cues about the sharpness and distance of the curve ahead.

Touching story with a beautiful ending <3

Wow!! So beautiful!!

Jogo demais!

Acho que resolvi os problemas de todo mundo menos da Ana e Barbara

Adorei os personagens e o texto!

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Yeah, unfortunately the lack of special characters prevents me from using these fonts in my personal and professional projects :( 

As a Brazilian I don't intend on releasing a game with no Portuguese options, which would need characters like à, õ, ê, í, ç etc.

Nevertheless, I'm buying the pack in hope the money will make this possible one day.

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Raider of the Ruby Chest has always had something arouns 1.3% ctr.

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Hola Eljonycrazy! ¡Muchas gracias! No tenemos planes de hacer un modo de 2 jugadores, pero traducir el juego al español y portugués es algo que planeamos hacer pronto. ¡Le mantendremos informado!

Best title for a videogame ever?

[spoilers] Adorei a construção do argumento! O distanciamento da realidade na primeira cena, seguido da negação, pra depois mostrar a foto

I've been looking forward for this game for some time and still really excited to try it :) don't push yourself too hard!