Sorry it's a bit late, but fixed ;)
chambers
Creator of
Recent community posts
Hi raverwild - the reason why we do testing on Steam is that way we can ensure people won't have a standalone copy of the build that they can pass around / easily hack, etc before the game is released.
We should have said in the post that the beta testing is Steam only, so I apologize for that.
Rest assured the final game will be released on itch.io though :)
It is a general test to look into the game as a whole and identify any issues which should be adjusted before release. Late-game features are the least tested right now so having people who will try to complete the game is ideal.
From the volunteer's standpoint, we just want you to play normally and then answer some questions about how you felt while playing. We will watch your recording to understand behaviours such as where you explored first, how many times you attempted each boss fight, etc, as well as identify any bugs experienced. There will be a closed discord to discuss the game with other testers as well.
The game should work on Linux so it would be very useful to have someone playing in Lubuntu :)
I'm moved by your comment, it means a lot to me :)
Yeah, I think the biggest flaw in this game was taking so long to introduce the water holes. I think I could have rushed a bit more with the introduction of the base mechanics and focused the game more on exploring different uses of water-skipping. Note taken for the next game! :)
Although we are embracing graphic, computational and sound limitations from the actual Game Boy Color hardware as closely as possible, we are developing the game in Unity, so to play it on a GBC hardware we would have to remake it from scratch using a GB developing kit of some sort.
We also break a few rules now and then. For example, the music loops are longer than your usual GB music, which makes the songs less repetitive but also means an increase in file size that would probably not fit in a GBC cartridge. We love the simple aesthetics from the Game Boy era but we also want the game to feel as comfortable as possible to a modern day audience.
To put it short, the amount of liberty we are taking is similar to how Yacht Club Games had when making Shovel Knight.
Very cleverly designed! The mechanics are pretty original and the puzzle design is superb. In the start I was afraid the solutions would be a bit too loose since the mechanics give you a lot of freedom, but oh boy was I wrong! On later levels you realize the puzzles can become actually very ingeniously designed. It was a nice progression curve.
Yeah, unfortunately the lack of special characters prevents me from using these fonts in my personal and professional projects :(
As a Brazilian I don't intend on releasing a game with no Portuguese options, which would need characters like à, õ, ê, í, ç etc.
Nevertheless, I'm buying the pack in hope the money will make this possible one day.