Great concept, There's a nice balance between precision and chaos and would love to see even more of each! I suck on landing the stones on the score area, so making a build that doesn't rely on that was the way to go!
What would motivate me the most to have another go would be to play a version of the game with less memorising the level design (e.g. seeing a preview of the track, or ways to get more stones or break the rocks!)
Also the real wizards are the points you've made along the way 🙏






