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A member registered Feb 20, 2019 · View creator page →

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Thanks a lot! I wish I could have made it a bit harder so it was more engaging though.

Really cool game! I love the graphics and the gameplay was very calming.

I made the level infinite by making it follow the player. It is kinda hidden by the effect at the edges of the screen.

Yeah, I broke the spawners on export unfortunately, it used to be a lot more focussed on the teammates. I will release a proper build after the jam if I have time.

Thanks. That is worrying, I had a lot of feedback saying it was too hard. I might have broken something in the rush to release it, because I was having problems with building it. ( ⚆ _ ⚆ )

Hi! I am looking for someone who can make music and sound effects to partner with in the game jam.

Contact me on Discord: Chadderbox#9993

This is nice. Would you be able to add some samples to the page (maybe Soundcloud clips or something), so we can see what some of the effects sound like before we buy them?

Hi everyone! I have just released Propulsion 2D over at I'm really happy with how it came out and I think that you all will enjoy it.

In the game, you play as a little square character, and you have to finish the levels as fast as possible while navigating through a lot of obstacles and hazards. The main gimmick, however, is that you have a rocket launcher, which you can use in order to rocket yourself through the levels and hopefully get a faster time.

It is made to raise funds for my main game, Propulsion, and hopefully get it on steam.

It is also currently on 25% sale.

Might just be some dodgy AMD GPU compatibility then. I remember my Vega 56 not liking Destiny 2.

Very nice.

Nice to hear, I look forward to more stuff.

I like the gameplay, the controls are a little weird. I love the look of the boat, but I think there is something wrong with the lighting in the level and if the water were to have more foam/maybe some specular reflections it would look a lot better. Particles are quite good too.

Sometimes a weird screeching sound plays and I don't know what it is, but it is rather scary and I don't think it fits the mood of the game.

Pretty cool though, would play for longer if there was more levels.

Awesome, I'll have a look if I get some free time.

CUDA is much faster.

The point is to get score. You get score by fighting enemies.

I'm continuing this game! Check it out at! I'm taking in all your feedback and I'm going to make something actually good for once! (I hope lol)

Thanks! I will remember this.

Awesome, I will take this into consideration next time!

Interesting that you think that. I suppose it isn't for everyone. I was going for something more methodical, but how would you say I could make it better?

What would you say I do when the player has spawned?

Great implementation of the theme. I would love to see this polished and turned into a small game. I would easily pay $3-$5 for this on itch if you put some time into it.

Pretty interesting. I wasn't a fan of the sound effects though, and the grappling hook was kinda hard to use.


I will remember this next time.

You have to hit them with the blade, not the hilt, like an actual sword.



Sure! You mean like types? Because there is 3 types over 23 weapons. I could have some ranged stuff, I suppose.

Nice! I'll remember this. I was running low on time this jam unfortunately.


Awesome, I will do something like this in the future then. I was thinking it was more fun when you didn't know and had to get a feel from it. I think it is possible to guess stats from their appearance too.

I have some feedback.

REALLY cool of you to share the source code, also awesome that you put so many platforms in.

In the future, try to build for web too.

I wish you made some sprites for the buttons / next level stuff, maybe have it look like a cookie. That would make stuff look nice.

Maybe add a timer or something to the levels?

I like the sound effects.

Pretty interesting, quite hard. I like it.

Pretty cool, but I would make it so you can't shoot and parry at the same time, and some of your enemies got stuck in the walls and I had to restart.

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Pretty cool, the controls feel really delayed though. And it is really hard to see the game, you should increase the resolution.

Cake go brrrrrr

Cool! Fast and quite hard. I wish you used a different font to the default one, it would make the game feel a bit more on theme.