This has a fun premise. A turn based strategy game where you roll a dice for damage and stuff. I mean RPG's usually randomize that stuff so it makes sense. But it's just really slow and I never found myself doing anything but attacking and healing. Why defend if you can spend that turn attacking and then just heal if you need to. And I don't even know what speed was supposed to be for. If the combat was a little more deep and interesting I would have a ton of fun with this. But as of now I believe it suffers from the Pokémon problem. Where you basically don't have to strategize and can just spam attacks. It also doesn't help that it runs super slow for me. I love what this could be if the combat system was more fully realized. But hey, only so much you can do in 48 hours.
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Dice Versa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #3048 | 2.651 | 2.651 |
Enjoyment | #3256 | 2.381 | 2.381 |
Presentation | #3295 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is lots of dice rolling.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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