Really liked the game boy color style. Enemy seems to get stuck on the top left corner tho it seems, so it makes it a little too easy. I'd say randomizing the position where the cherries spawn would be a nice addition too, keep somewhat fresh in different attempts. Anyway, a short and fun experience. Well done.
Bandit
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Hello, me an my team (one artists, one composer, and me doing everything else) are in need of a pixel artist for an action adventure visual novel. Project is collab work right now, and I need a pixel artist to help create assets for the gameplay aspect of the game (the card game) I leave a short demonstration of what it looks like right now with free assets.
Feel free to contact me at: Cev2931
I posted a prototype not too long ago, and wish to continue developing it. I used some AI placeholders for character portraits and wish to get rid of them to have actual art go with the game. The plan is to built a short enough demo, and later pitch it to a game publisher to get funding for it. Details:
[2D] I'm looking for anime style, it doesn't need to be anything crazy since it's a prototype, but it needs to fit with the style of the game. Right now all is needed is three characters. Two will need 5 different emotions [only facial expression change], while the third is simply a dark silhouette.
[3D] Outside of the player character, I'm using CCO models from the internet, but wish to have actual assets that fit the game better. Knowing animation would be very helpful too, but I can delve into it myself since I've been making them for the prototype. I mostly need character models for enemies, but environmental assets would be welcomed too.
You can find the game here: https://cevelean.itch.io/gear-prototype it's a 2D action game focused on juggling your enemies and performing long attack strings by combining multiple specials.
I leave a gif from a current version [Inputs might look complicated, but that's just me mashing]:

Honestly, I have no complains to offer. I doubt I found all the anomalies in the game, but I did find 19 in the last one and they never felt obnoxious or unfair. Switching between normal and night vision is a good addition. The game looks good, sounds good, and it's a lot of fun to play. Great job, this is an excellent entry and can definitely do with more levels.
Game has a nice look to it with the black and white cartoon style, and I think the music compliments it really well. The platforming works well, and offer a good challenge without feeling unfair. One thing I'm not sure if it's intended or not though is the momentum when you are in the air. If you let go of the movement key, Pouchi plummets straight down instead of keeping some forward momentum, which I'm not really used to in platformers. Other than that, I had a good time playing.
Simple, but it does the concept of endless runner well. It could do with more variety of enemies, though it mixes things up with different speeds, making moving left and right important. There is no UI, but I'm not sure if it even needs anything other than the score. I guess maybe a best score in a corner and a pause screen. Anyway, nice entry.
Hello, I need an artist that can make the sprite for the game I plan to participate with. Here's an example of what I'm looking for.
This is pretty much what I would need, just the outline of the character:

And this is how it should look in game once implemented:

If anyone is interested I leave my discord: cev2931
Or you can comment here too



