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CEEXAGON

35
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2
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A member registered Jan 17, 2024 · View creator page →

Creator of

Recent community posts

glad you enjoy it.thank you for playing my game

damn,my condolence on that. hope it goes well on your end. and once again thank you for your feedback and thanks for playing 

great game,simple mechanic and amazing visual design and controls,weapon swap are interesting and gameplay overall is fair

very solid game with nice mechanic ,it was a bit hard to understand at first but it was managable once i got a grip of the main mechanic,though a double domino piece would happen when i draw a bit too often the gameplay is still quite fair. music and style give it an old-school vibe and atmosphere that is pleasing to play in even if ost is a bit annoying at a time. ui and interface is great though could've been explained more like player and opponent's hand or fast travel pin that still stack together sometime. overall its a great and (questionably)balanced card game

i design bosses's melee attack to have halves the iframe time of normal attack to purposefully"combo'd the player to death" so that should be what had happen to you. glad you enjoy the game,i will improve on it. thanks for your feedback and thank you for playing

i will try my best to improve on that,thanks for playing

glad you like them,thanks for playing

fun game with interesting boomershooter-ish graphic the game overall feels quite polished. movement is nice and dash is a nice addition though a bit too short distanced bosses felt a little frustating to go against due to them having a gigantic health pool (plus i sucked at aiming ) i still cant go all the way because the rotten ymir keep beating my ass inside out on the duo fight but overall its a fun game

amazing  game,core mechanic is fun and a long throw really make it quite fair for player to exchange color of weapon bosses are quite hard with no health regen between fights but that makes it more challenging

this geometric artstyle was chosen because i dont have time to make good sprite like yours and other people in this jam,so i glad i manage to pulled it off to some degree i'll try to improve on the lightning and atmosphere in the future. thanks for your fedback and thanks for playing

by the way the soundtrack is awesome,did you uploaded it anywhere?

amazing game with very interesting mechanic,player on a grid and a projectile that came from the reflections sounds cool as an idea and the execution of the mirror plane looks amazing. although the mirror shatter cooldown is a bit too long(or im just pissed at projectile still coming from a shattered mirror cuz they spawned after i broke it) the core gameplay is solid and fun and the game is hard just enough even if boss's attack is a bit too hard to dodge. great work

i was hooked by the art style and the atmosphere of this game,its a really interesting story and gameplay although it didnt really tell much about how actions will affect stuff or what is really going on around this place due to lack of visual clue i think its an ok foundation that have quite a good potential to become an amazing tactical horror later

i will,thank you for your feedback and thanks for playing

amazing design and gameplay. movement and attack are nice ,bosses are hard just enough. beautiful background and sprite  that really sell that underworld of the damned vibe special attacks are a bit lackluster imo maybe because of its damage but overall its an amazing game

no game on this jam will able to compare the insane vibe this game have , none. and thats amazing

truly the best bullet hell of this jam gameplay and control is amazing and bosses are interesting and fair to go up against,i dont really understand the third exchange screen due to it close out too fast but its an overall an amazing game

its an interesting game with nice combat mechanics but bosses's attack pattern and movement is quite erratic first boss can stack two word line attack creating unescapable death wall,second boss moves a bit too much to get a consistant hit and third boss side lazer attack's randomized position is quite annoying when paired with narrowed cam view

despite it being an unfinished prototype it does look pretty good graphic wise and thumbnail for this is pretty interesting. so it wasn't a total failure in my book

 noted, i'll improve upon it in the future. thanks for your feedback and thank you for playing

amazing game and visual design. mechanic is interesting and boss has a end-chapter level of difficulty to it that make up for amount of boss in this game. overall its really well done even with boss's weird hitbox , teleport action that bugged out if spammed too much and gattling attack after rapid circle zone attack that feels a bit unfair it still got a nice boosted dash ,fluid slash attack and swap mechanic with amazing map design and soundtrack to it that make it a joy to play  

noted,thank you for playing

thank you for playing

amazing game overall with well balanced mechanic ,great control and beautiful design . overlooking some POV problem that happen sometimes this might be the best game in this jam

amazing esthetic and sprite design,story is quite interesting. lack of iFrames and bosses wacky pattern does make it a bit too hard

its interesting and fun to get to play as the big bad with many spells to their arsenal,the story is also nice with amazing UI and animation to boot. sadly its a bit too short with only one boss(that or i did something wrong),few bug and not really any exchange mechanics which is the theme of this jam but it got a big potential. great job

thank you for playing

amazing game with nice pixel art sprite and amazing boss design and mostly fair exchange mechanic. even if it lacks musics, the simple gameplay and fun fight still make up for it with pride as my favorite,its attack pattern,annoying movement and ever glowing light as its health gets lower make it in my opinion the best boss in this game

believe it or not,this is a very watered-down in terms of  difficulty. and even then amount of feedback of both "too easy" and "too hard" side is still not so different. still,thank you for playing my game

the game is fun and has an amazing artstyle and animation. the bosses are a bit  easy and core mechanic of death timer can still be improve upon but overall its an ok game

very fun gameplay boss is fair and  exchange is reasonable. music and art design is very good 

i originally intended to reserve E button for a throwable that changed based on current light color in the middle,but i cant think of how to make a good one fast enough. thanks for the feedback and thank you for playing

thank you for playing this game

its a damn shame i dont have enough time to do proper sprites and sound design,so this "technical prototype" is all i've got,but im glad i got to test my core idea and get some valuable feedback outta this . thank you for taking your time to play my game. truly