Hi Violetcloud!
Sorry you're going through that.
Are you able to export the game to a base drive directory? Such as "C:\DateTimeGame" ?
CatTrigger
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Forgive my aloofness on this, webgl is basically an export on my end, I don't really know how Unity converts my scripting to it.
I can cart around to see if others are more familiar with this type of error you're having. I don't know the capabilities of BSD-based systems with webgl, so I wouldn't know if switching browsers away from a chromium browser would work either. :\
There shouldn't be anything different in that scene to how I am loading other scenes in the game. Even the post-processing effects in the game have basically been on since the game starts.
Is this the FIRST stairs sequence or the SECOND? The SECOND does introduce an animated overlay that may be taxing to older PCs.
I have tested this game on a firefox browser using an arch linux machine, but haven't been able to try it on other OSes outside of Mac, Windows, and Android.
Oof! That sucks!
I'm not sure how the desktop app particularly works with the Demo. Are you using a Windows PC or are you trying to get this to work on Linux / Mac?
You can always download the game manually on the site through your browser: https://cattrigger.itch.io/date-time
Thank you very much!
Speaking of which... stay tuned on the @CatTrigger twitter or this page's devlog for the "other two people" :)
Thank you for the feedback!
In terms of the "evil" route, it's more intended to be a morbid curiosity, as opposed to an equivalent to the "true" route, I also felt that continued exploration of the "aftermath" of the evil route would've been too much of a tone change to the story.
However, I can understand your viewpoint, and will definitely consider your feedback in future projects! Thank you for your openness! :)
Also, yes... thank you for bringing this to attention. I have received comments from friends and other players about the loading bug prevalent in WebGL. There is apparently an extension / engine incompatibility that will take some time for me to fix.
I will do my best to release a stable version of the loading / saving function for the web... but it is recommended that if the error happens to you... that you use the chapter selection in the main menu to get back to the most recent part.
I apologize for the inconvenience... I am still pretty new to the development side of Visual Novels, but will do my best to get it fixed eventually.
Thanks for playing, and glad you liked it! I was thoroughly entertained by your let's play! :D
The game was largely a weekend project, so I didn't really have much time to expand on the concept, but if people do want to see more of the concept, I do have ideas of expanding on it sometime in the future.
Sorry you had that issue! I wasn't able to reproduce this just yet, but I'll keep looking into it to see if it is a continued issue with the save system. Thank you for letting me know!
Also, thank you very much, I actually did start out having the game's style be a bit more "anime-like", but pivoted in this other direction around midpoint of pre-production, I'm happy you like it :D
Thank you! I'm very happy you enjoyed it!
Yes, Madoka was definitely a partial inspiration of the character and show! There was also other anime that had similar "kill-them-all" endings that I based the character off of, many which ended with the Creator being frustrated by either the studio or the way their work was being portrayed.
I actually haven't heard of Minky Momo, but I'll definitely give it a look now! :)
Would you have any more details about this error? What platform did this happen on?
What place in the story was your save? Did you load the game from a different part of the story? Or did you load the game from the main title screen? Any details can help me reproduce it and find a solution!
Thank you again!