It seems to have been solved by replacing hero-speak to hero_speak. Thank you! :)
cathxart
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I'm posting this as a separate topic so if anyone is having the same problem can easily find a possible solution.
The game has a 25%〜 chance of crashing at startup. This is the crash report. EliBook is version 5.4.17.
I think I filled every parameter of the plugin. Also, Build Bitmap File is set to true and the font name is spelled correctly. I have tried running the project on multiple devices and the issue persists.

(I've made another topic for this issue)
Hi, sorry for the late reply. The plugin still makes the game crash with that error with from time to time (20% of making it crash at startup) but I think I filled every parameter. Also, Build Bitmap File is set to true and the font name is spelled correctly. I have tried the project on multiple devices.


Hi! I have a suggestion for your plugin :)
It would be really nice that instead of having only one sound effect per Custom Text Sound, you could add more sounds that alternate every time, instead of having the same sound everytime (not including pitch changes). It would also be cool if you could associate a certain sound to selected letters, and another sound to other letters.
Here's an example from Deltarune:
Thank you thank you! ^_^
Your small plugin for the line height fixed every problem in this case. It was also getting cut on the menus, so it's perfect for me.
And thank you for the warning!
I use a font size of 48 for a more comfortable reading experience on portable devices, so it was kind of a necessity. I hope it does not break much! I will now find a plugin that lets me justify the text in the message box.
As a suggestion, I saw that in your Message Actions plugins you have a "persistent" option, but it would be great if you added a Parameter to set the default alignment of the text so you don't have to input the /align[Center] for every show text window. Or a plugin command that saves the current configuration and sets it as default until it is changed. If I tested it correctly the persistent option only saves the configuration for the current 'Show Text'
Again, thank you for the time you spent helping me :]
I love your plugins and you are a very skilled developer!
Sure! ^^
https://drive.google.com/file/d/1QeMCetvUaWkaMbG4jG4TbtDhnUs76E-i/view?usp=drive...
This is the font I'm using. You can find it here: https://ninjikin.itch.io/font-hero-speak
Regarding the number of characters, it has the same numbers of characters as the one included in your plugin, as I used that as a template.
Thanks for your help!
Centering works with your message plugin, but I had to disable the MPP_MessageEX plugin to avoid the blur effect.
Link to Plugin: https://woodpenguin.web.fc2.com/MV_Plugin/MessageEX.html (MZ 4.5.1 version)
However, that plugin prevents characters from getting cut off when using taller fonts.
Without MPP_MessageEX (no blur, text is cut):

With MPP_MessageEX (has blur):

Do you know of a compatible plugin that could solve either the problem of the characters being cut off or the blur problem? Maybe something than increase the line height?
Thank you again for your availability :]
Hi! Thank you for your great plugin. I use the plugin McKathlin_MessageControl to center the text of the message boxes, but when the text is centered it appears blurry as seen in this screenshot.

Do you know how I could fix this? Or maybe, do you know of another plugin that I could use to center the text inside the message box that does not conflict with your plugin? :)
You can find the McKathlin_MessageControl plugin here:
Hi! Just a quick question, will this work if every character in my font has a width of 18 pixels and a height of 32?

This is the font I'm using, but I still have to set it up to be usable with your plugin.
I have tested other similar plugins and I had some problems, like for example both width and height had to be the same. So just making sure :)
Hi! This works great with fonts where every character's width is 16/32, but in my font every character's width is 18 and it gives me this result. It also does not seem to be pixel perfect as I see some "mixels".

How could I fix this? This is the font I'm using.
https://drive.google.com/file/d/1QeMCetvUaWkaMbG4jG4TbtDhnUs76E-i/view?usp=shari...
Hi! Thanks for your plugin, could I ask for some help?
I have two issues at the moment:
1) It does seem to work correctly with the Rosedale Collision Plugin with pixel movement enabled as shown in this video. Sometimes I can't enter the platform, and sometimes it sends me at the top of the map when the player founds themselves inside a non-passable tile. With some precise movement, I can enter the platform in the opposite intended direction, causing it to go off-bounds. I have not tried other kind of platforms and I have not checked the compatibility with the jump plugin when jumping between platforms.
Could there be a compatibility patch in a next update? :0
Video: https://drive.google.com/file/d/1WJALjqaG7sGgfvglIPXr3cCC-zbG0ySt/view?usp=shari...
2) I tried disabling both Rosedale Collision Plugin's pixel movement with the <grid> map notetag and the Rosedale plugin entirely, but the player remains stuck on the platform and it soft locks the game. I also tried this in your Sample Project by adding EliMZ_PlatformEventPro version 1.2.3 I can download by itch.io and enabling that in the Plugin List instead of the 5.2.2 version found in the Sample Project's plugin list. I have copied "Carry Speed 4(Can jump)" from the sample project. I have not tried other kind of platforms or if jumping between platforms works.
Video: https://drive.google.com/file/d/1we2LmxiMa6rYlcG_DAgxSQncDfw0k_hA/view?usp=shari...
If you need I can send a project with the issues in question privately with the plugins for debugging purposes.
Thanks! :]
Thank you for your response!
Unfortunately I can't seem to find a way to do that and I'm not really good with code D:
I already have "Show Item Preview" set to false, and I set "Result String" to "Quantity String" to show nothing, but I can't find a way to disable the entire window to remove the line breaks.
Thanks again!
I feel pretty stupid now! I copied the recipes from the demo expecting them to work, but I didn't even add the Result Item in the database. Sorry for the trouble!
Your plugin is great! I will rate when I have time! You also give great support ^-^
If anything comes up I'll let you know, everything seems to be working now!
You want you can consider:
- Make it possible to choose what categories to show in the crafting scene. For example, I don't want "Weapons" and "Armors" but I want "Items"
- Make a "Run on completition" every time you craft anything, not just the first time you craft a first of a kind. This would be very important for my project.
- Make an option to disable the 'loading' when cooking
- Disable Result/Quantity Window (the two black horizontal bars)
Thanks again! :]
Understood, thank you for your response! ^^ That works, but I am having a big issue with the plugin.
I'm having a problem at the moment every recipe tells me "You cannot cook this..." even If I have it unlocked and enabled. Everything results in a "total failure". It says "Unknown Item" before crafting so I thought it should work. I thought that every recipe could be crafted from the start. I also tried to unlock and enable the recipes through a plugin command. This also does not work in the browser demo project with the updated plugins so maybe I'm doing something wrong?
It also crashes when opening the Item scene saying "Argument must be a rectangle" in the Demo, but not in my project.
Here's a link to the project: https://drive.google.com/file/d/1GwW9ItqTJkV6Asnv_EOXqvj5CKPmgyMX/view?usp=shari...
I have removed this plugin and YEPItemCore plugin from the js folder. You can write me on Discord @cathxart for anything, since I could not find a way to contact you on Discord.
I hope this can get resolved! Could a refund be possible in case I cannot solve this for my project?
Much less important but...
1) It would be cool if you could play a common event when clicking Cook and then when it ends show the result so I can make an animation for cooking.
2) Only show the Item menu when cooking, disabling Armor etc.
Thank you so much! I really can't express my gratitude enough. I bought the plugin and it's awesome! I will be checking out your next plugins! Also, do you accept commissions at the moment? :0
The autorefill window seems to have problems displaying the first two items as they are covered by default. Maybe it's my project's fault? I think I can fix trough the plugin parameters. You can see it here.

I also have another question, is there a way I could disable the darkening effect in the background so I could make it perfectly clear just like my Status screen as an example? You can check out the pictures below.
Thanks again! ^-^


Hi! I have two questions before buying :]
1) Could it be possible to remove the blur and the darkening effect behind the scene window, so that I can create a custom background for it?
2) Can I disable the visibility of the frames and backgrounds of the windows?
I would like to make it perfectly clear just like my Status Screen as an example. You can see it the picture below.
Thank you!




