Hi! Thanks for your plugin, could I ask for some help?
I have two issues at the moment:
1) It does seem to work correctly with the Rosedale Collision Plugin with pixel movement enabled as shown in this video. Sometimes I can't enter the platform, and sometimes it sends me at the top of the map when the player founds themselves inside a non-passable tile. With some precise movement, I can enter the platform in the opposite intended direction, causing it to go off-bounds. I have not tried other kind of platforms and I have not checked the compatibility with the jump plugin when jumping between platforms.
Could there be a compatibility patch in a next update? :0
Video: https://drive.google.com/file/d/1WJALjqaG7sGgfvglIPXr3cCC-zbG0ySt/view?usp=shari...
2) I tried disabling both Rosedale Collision Plugin's pixel movement with the <grid> map notetag and the Rosedale plugin entirely, but the player remains stuck on the platform and it soft locks the game. I also tried this in your Sample Project by adding EliMZ_PlatformEventPro version 1.2.3 I can download by itch.io and enabling that in the Plugin List instead of the 5.2.2 version found in the Sample Project's plugin list. I have copied "Carry Speed 4(Can jump)" from the sample project. I have not tried other kind of platforms or if jumping between platforms works.
Video: https://drive.google.com/file/d/1we2LmxiMa6rYlcG_DAgxSQncDfw0k_hA/view?usp=shari...
If you need I can send a project with the issues in question privately with the plugins for debugging purposes.
Thanks! :]