I've just uploaded a new version with a little more content :-)
carllacan
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Hey all, I've just published the first demo for my bingo-themed incremental, Bingo Bingle :-)
https://carllacan.itch.io/bingo-bingle
It still has some rough edges (balance, the occasional bug), but I'm pretty happy with it., let me know what you think.
Mmm I'm not sure, I think the problem is that the pixels are not the same size, and the colors are too bright (obviously they should be a little brighter than the background, but not that much). The enemies also clash with the background, actually, and for the same reasons. It looks like you took the background from one place and the enemies and fruits from another. The bat does not look so out of place simply because it is darker, which hides the pixel size issue and is a similar brightness to the background..
Yeah, well, I worked for a year on a game and some people still called it AI slop just because the late game was unbalanced lol. Feedback is not correlated with effort sometimes.
I tried your game. I instantly died four or five times until I realized that clicking does make the bat go a little higher, so that's frustrating and going to drive a lot of people away before they manage to even really play your game. Then when I understood what I was supposed to do it just felt like a flappy bird clone but with a bat? If there's something more to it I didn't see it. Also the fruits you can pick up look out of place, like they are a different resolution from the rest of the game. Maybe it's the outline, idk. The rest of it looks good though.
Hi there!
I've been working on this for about a month: https://carllacan.itch.io/bingo-bingle-proto
It's very unpolished, and some things are half-baked, but I need some feedback on the central mechanics, meaning spinning the bingo ball drum and marking the numbers. Does it feel fun, or like it could become fun?
Hey, yeah, I'm a solo developer and I have more ideas than I have time to finish them lol. I kinda bit more than I could chew and had to leave a couple projects in the demo stage for a little bit, but Coreward is the one I'm working full-time on, and will be released this year (or, at the very very worst, January 2026).
Thanks for playing!
Thanks!
I hoped the concept would be obvious even without reading anything, I guess I was too optimistic lol. It's hard to tell if something is obvious when you already know it yourself... I'm glad you ended up liking it regardless :-)
Just to be clear, what was not obvious to you? That you could move the shields, that you had to protect the core from the enemies, that you could upgrade stuff...?
Yeah, the prices go up quite steeply. I'm thinking about making them more gradual, so you get to buy things more often
The enemies do spawn randomly, yes. There wiol be a future upgrade that males them spawn closer to each other, but I might make that be the case from the beginning to make it a little easier.
Thanks, any feedback helps :-)
The web version of the demo shows some lag, unfortunately. You can get a better experience if you play the desktop version available on Steam :-)





