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carllacan

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A member registered Feb 24, 2023 · View creator page →

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I've just uploaded a new version with a little more content :-)

Mmm yeah, that's a good idea, maybe include spacebar spinning with the upgrade that lets you hold to crank.

This is just the first part, the longer verdion will have new mechanics and more upgrades. What do you think so far?

Hey all, I've just published the first demo for my bingo-themed incremental, Bingo Bingle :-)


https://carllacan.itch.io/bingo-bingle


It still has some rough edges (balance, the occasional bug), but I'm pretty happy with it., let me know what you think.

Just to confirm, there is no way to spin the drum while a number can be marked, right?

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Mmm I'm not sure, I think the problem is that the pixels are not the same size, and the colors are too bright (obviously they should be a little brighter than the background, but not that much). The enemies also clash with the background, actually, and for the same reasons. It looks like you took the background from one place and the enemies and fruits from another. The bat does not look so out of place simply because it is darker, which hides the pixel size issue and is a similar brightness to the background..

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Yeah, well, I worked for a year on a game and some people still called it AI slop just because the late game was unbalanced lol. Feedback is not correlated with effort sometimes.


I tried your game. I instantly died four or five times until I realized that clicking does make the bat go a little higher, so that's frustrating and going to drive a lot of people away before they manage to even really play your game. Then when I understood what I was supposed to do it just felt like a flappy bird clone but with a bat? If there's something more to it I didn't see it. Also the fruits you can pick up look out of place, like they are a different resolution from the rest of the game. Maybe it's the outline, idk. The rest of it looks good though.

Hi there!


I've been working on this for about a month: https://carllacan.itch.io/bingo-bingle-proto


It's very unpolished, and some things are half-baked, but I need some feedback on the central mechanics, meaning spinning the bingo ball drum and marking the numbers. Does it feel fun, or like it could become fun?

On itch.io you mean? To be honest I hadn't even considered it, as common wisdom says virtually no one ever buys games here. On the other hand it costs me nothing, so yeah, why not. As soon as I figure out how to do it it'll be up. 

:-)

Reaaaaally good. I should be working on my own nodebuster-like and instead I've been playing this for an hour lol

Hey, yeah, I'm a solo developer and I have more ideas than I have time to finish them lol. I kinda bit more than I could chew and had to leave a couple projects in the demo stage for a little bit, but Coreward is the one I'm working full-time on, and will be released this year (or, at the very very worst, January 2026).


Thanks for playing!

I feel guilty about how much visibility I got from that post, to be honest haha


Thank you for your kind comments :-)

Thanks, I'm glad to hear you enjoyed it :-)

Thanks for that, I was so surprised when I read that comment I almost thought it was some kind of joke

:-)

Thank you hahahaha

Thank you! It still has some balancing issues that I hope to fix with the feedback I'm getting, but I did spend a lot of time polishing it :-)

Hey, if you are developing in Godot you can export to a web version and upload that to Itch. It makes it a lot more likely that people will play it.

Thank You :-)

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I have received and welcomed negative feedback about the game, but I don't need to bear with people who express it like you do.

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Wow.


I was going to address your points, but honestly, arguing with someone who gets this angry because they didn't like a free demo of a game seems barely worth it. 


I'll just have to hope other people find it fun or can at least express their dislike without foaming at the mouth.

Oh wow, for a moment there I thought that was a screenshot of my game lol. Looks interesting, good luck with that!


> I wonder if making the rotation speed a upgrade on itself would be fun instead of having it rotate instantly.


I tried something like that, people didn't seem to like it...

Thanks! 


I hoped the concept would be obvious even without reading anything, I guess I was too optimistic lol. It's hard to tell if something is obvious when you already know it yourself... I'm glad you ended up liking it regardless :-)


Just to be clear, what was not obvious to you? That you could move the shields, that you had to protect the core from the enemies, that you could upgrade stuff...?

You could also try making the shield balls bunch in the direction the mouse is pointing to, even before you shoot. This would make it possible to "redistribute" the shield yourself if you see an incoming bullet.

Honestly, I have no idea lol.


Maybe the enemies could shoot the whole time instead of just at the end. That would put some pressure on the player to kill them ASAP.

Nice concept. I love how the shield circles distribute themselves automatically.


However right now the best strategy seems to shoot and wait for the shield to replenish, which is a little boring.

Hi! I've just published Coreward, an incremental game heavily inspired by Nodebuster. I still need to make some adjustments to the prices and the rewards, but I'd apprecieat if you could give me some feedback on how it looks right now, specially in terms of balance and game performance.

Thanks!

Yeah, the prices go up quite steeply. I'm thinking about making them more gradual, so you get to buy things more often

The enemies do spawn randomly, yes. There wiol be a future upgrade that males them spawn closer to each other, but I might make that be the case from the beginning  to make it a little easier.


Thanks, any feedback helps :-)

Fixed, thanks!

Thanks for this, I'm using Warm Grass on my game!

Please let me know if you have any problems or bugs while playing this early demo :-)

Oh, sorry about that. I'm going to upload a new version shortly which improves a lot ot stuff, it will probably solve that bug.

I got a lot of work done on a game back in March and then left it to die, even though I intended to fully publish it, is it alright if it includes a link to the Steam page?

Had me hooked for half an hour, great game.

Great music. I'm using track 12 on my puzzle game and it fits perfectly.

The web version of the demo shows some lag, unfortunately. You can get a better experience if you play the desktop version available on Steam :-)

The first three puzzles are mostly just to show how the game works, and then it gets interesting. Good luck!

I think I have fixed the problem, could I bother you to give it another try and tell me if it does indeed look ok now?

Yay, thanks for confirming it :-)