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Yeah, well, I worked for a year on a game and some people still called it AI slop just because the late game was unbalanced lol. Feedback is not correlated with effort sometimes.


I tried your game. I instantly died four or five times until I realized that clicking does make the bat go a little higher, so that's frustrating and going to drive a lot of people away before they manage to even really play your game. Then when I understood what I was supposed to do it just felt like a flappy bird clone but with a bat? If there's something more to it I didn't see it. Also the fruits you can pick up look out of place, like they are a different resolution from the rest of the game. Maybe it's the outline, idk. The rest of it looks good though.

Thanks for that. It’s very hard to find good feedback. Do you think making the outline thicker would help or creating more consistently drawn fruit? Or perhaps changing their outline to black / no-outline and perhaps a red/green outline only for fruits that hurt.

The goal is to collect fruits and make it as far as possible.

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Mmm I'm not sure, I think the problem is that the pixels are not the same size, and the colors are too bright (obviously they should be a little brighter than the background, but not that much). The enemies also clash with the background, actually, and for the same reasons. It looks like you took the background from one place and the enemies and fruits from another. The bat does not look so out of place simply because it is darker, which hides the pixel size issue and is a similar brightness to the background..