Thanks, i will be up to my full capacity the next jam :D
carbonatedLemonJuice
Creator of
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Haha the ending and game design was so rushed at end, i can't even explain, lost all motivation at end because i have never ever made horror game, densku3, the artist did an awesome job with art though,
An overview of plot by the way - A war broke out between machines and humans, and machines started to get a upper hand and started hunting down humans. Humans chose to morph into frogs (frogs symbolizes tranformation and adaptation in many culture) the player is currently going through frog tranformation, so thats why she is having "hallucinations" which is portrayed as world changing. (should have added more effect to showcase it).
At end, player is given choice to either stay frog and hide which is safer but losing of identity, and be human and fight back, thats why when you choose to be human at end, a door opening sound is played which indicates other survivors opening bunker to save the character. Should have been more clear with the ending, but its fine the way it is, it was cool experience :D
Hey miguel! I am a unity 2D game developer and I have an idea and all for the game jam, would love it if we could work as a team :D
My discord username is akg324. I have almost 2 years of experience in game dev, you can see my itch profile for my projects and dozen unreleased (just for practising), let me know if you wanna do so :D
haven't played and reviewed that much games in this jam, but i wanna review yours.
Firstly, how tf is this made in 10 days??? The visuals, effects, environment is just awesome and voice over is just a cherry on the top, the gameplay was cool and so were the sound effects, oh my god i love the environment and sound effects.
Personally, i think the control might have been better for controlling the fish (idk, there arent any comments for controls, maybe i am just baaddd)
Overall, the game was just very awesome experience, this one has a full project potential, you might wanna add this to your list to make it a full fledged game in upcoming future :D
thanks a lot, we really appreciate the review! Their were a lot of potholes while making of this project and me and my team members were juggling our college time along with this project, so we might have cut a few slacks off and scratched of a few effects to be added in game, it is appreicated thought of you praising our project, thanks a lot :D
i practically fell asleep during the last hours of jam had to upload unpolished project, draft it and then worked on it. Had a few potholes and roadblocks in this jam. Would love it if you guys try it :D https://carbonatedlemonjuice.itch.io/time-on-run
hey! tried out your game, i have read that you mentioned of the frame dropping in the game page before. Sadly i think the issue still retains.
When the first wave of enemies spawn, the frames just drops and after sometimes the game stops responding.
I don't think its a hardware issue from my end, considering I have a quite decent computer, (Specification btw - i5 1tth gen, 16 gb ram, rtx 2050 and 1tb ssd + 256gb ssd. Might wanna look into it.
Kind of excited to test out your game :D
Firstly, i am in love with visual and color pallete, gosh the color pallete is a beauty.
Haven't played clicker game before, i kind of got the hang of what was going on, but the only thing that this game was lacking was a tutorial, a small tutorial might have helped the game to outshine a bit,
but overall, the game looked awesome in terms of visuals and gameplay :D
added audio mixer to our game FAULTY ROBO, do check it out to test out your level designer skills :D
Thank you so much for reviewing our game!
We were on a bit of time constraint because my laptop ( i was handling level design, programming and all) crashed for a whole day and was not able to reboot it till the end of day (9th day) so we had to cut a few slacks.
I think the double jump occured in caveran level when you get cornered in wall. No, its not a bug, I occured to that bug while testing it, but i didn't have time to fix it. Pulled an all nighter to complete the game (though there is still boss level left).
We would try our best to fix the game, thank you so much :D
Any thoughts on this error "Failed to download file Build/game.data.br. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option", first time uploading webgl but got error. I know jam is over and can't edit files but thoughts on how to counter it for no future conflicts?
Hi,
Firstly, i have read the itch.io doc for getting indexed, and since, and since the post can help people, i have decided to start a topic. I have read and did all the things needed to get indexed.
I know project from new developer takes time to be reviewed but starting this query to check if their is any issue.
Been wanting to work on another project of mine but my first game Colors of Hope, is still not indexed even after 5 days, and a two email to support itch io, want to focus on another project completely when done setting this thing, any though, any issues their?
Hi,
Firstly, i have read the itch.io doc for getting indexed, and since, and since the post can help people, i have decided to start a topic. I have read and did all the things needed to get indexed.
Been wanting to work on another project of mine but my first game Colors of Hope, is still not indexed even after 5 days, and a two email to support itch io, want to focus on another project completely when done setting this thing, any though, any issues their?
Help chroma to fill its dystopian greyscale world with colors :))
a really, really short game about colors and hope-Colors of hope
https://www.youtube.com/watch?v=TXoNu4ZUUA0
ok, i can see where the inspiration came from, also similar to mobile game heroes reborn enigma i used to play back than.
The level is actually good, got a good hand on level design. And the controls feel responsive too.
Also, just from one dev to another, take care of the bugs before releasing, when the box is in hand and it collides with box, it jiggles and buffer like idk what. Maybe turn off the collision with the walls when in hand or as a better approach, just minimize the collision that can happen at a time along with constraints, (idk about godot collision system but might be similar to unity).
Releasing your first game, official or not, leaves and impression on gamers and community so keep the idea simple and get the annoying bugs away also, the timer isnt working as intended, game doesnt get over.
Overall the game have a lot of potential, and would love to see it in full swing, have a good day mate and good luck :))
PS: i know its in development but just pointed on what things you can work on :)