Good game! I didn't know about the OpenBoR engine before, so I think it's neat to use a less common engine. My main suggestions would be to increase the movement speed and make it easier to dodge the spike obstacles; maybe I'm just bad, but it felt like I could rarely squeeze through them. Overall, I think the spinning mechanic worked well, and I like that the game punishes you for trying to spin too late.
CandlestickDev
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Cool idea! The control scheme is pretty unique and makes you work harder to get far compared to other endless runners. The visuals are also charming. The obstacle placement is a bit unfair though. I feel like most of the time, you either get a lot of speed but there are too many obstacles back-to-back, or you stop in-between obstacles and don't have enough room to get enough speed to clear the next obstacles.
I'm not much of a Freddy Five Night guy, so I wasn't able to finish the day, but good execution all around! I certainly appreciate that there are no jumpscares anyway...The spinner is very slow to stop (perhaps by design), so I would recommend making it stop faster, so it is more clear when you should spin again. The presentation is also very nice, so the whole game is pretty charming.
I'm glad you enjoyed it! The final round is a bit unfair in its current iteration, since the letters you get are entirely luck-based, so it's good that you were able to beat it. The actual show is also a bit twisted in how they pick the final puzzle, since they'll often use rarer letters the contestants never guess, but I'd like to add a bit more skill to the final round (perhaps making the letter-picking a timing game) in the future.
Super fun game! I wish you had a bit more control of the character in the air after hammer-bouncing, but the physics/movement are overall very satisfying (and rage-inducing in a perhaps masochistic way). I wish there was a way to go back to the level select, since I was stuck on Level 4 for the longest time. I didn't think to press down while spinning to make the character's arc more vertical on the last jump. Funnily enough, this means I beat the last level before the fourth.

This is a cool idea! One suggestion to make the mini-golf aspect better is to add more realistic physics to the ball. This might be harder to do in 2D than 3D, but the ball shouldn't be able to get in the hole at max speed without ricocheting off somewhere else. Would also be cool to see some hazards or maybe a stamina/cooldown system on the spinner, so the serious job application gets to you sooner.
Also, a minor bug is the "Back to Menu" button does not appear to be working.
Fun game! I will echo the same sentiment as the other comments about not understanding the wager slider on the right at first, even though I did read the "Tips" section beforehand (so sounds like a me problem). I did notice the wagering gets lower the more you play the endless mode even if you have enough money. That's probably intentional balancing though, but I wasn't sure.

Also guessing this wasn't supposed to happen, but maybe this is just a web export problem. Happened when I rerolled with one card in the shop.

The only other minor bug I found was that it feels inconsistent when the numpad Enter key works/doesn't.
Overall, this was very fun, and I loved the presentation and audio!
Great game! I enjoyed cheesing levels 3 and 4, but it feels like there's much more incentive to quickly go through what I think is supposed to be the "harder" path than go the long way around. For example, you can quickly go through Level 4 by just holding forward at each checkpoint, so there's no point to go around. Being able to turn the camera would also be convenient. Overall, I am a sucker for this type of game, and the gravity gimmick is really cool at the end, so it leaves you wanting more in a good way!
Wasn't able to make it past the last round on Extreme difficulty (lost worse there on Hard mode somehow), but very well-made game overall! More articles would make the game more replayable, but the ones you chose scale with the difficulty very well. I only bring that up, since I had to play a few times to get to the ending.
