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CandlestickDev

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A member registered 17 days ago · View creator page →

Creator of

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Good game!  I didn't know about the OpenBoR engine before, so I think it's neat to use a less common engine.  My main suggestions would be to increase the movement speed and make it easier to dodge the spike obstacles; maybe I'm just bad, but it felt like I could rarely squeeze through them.  Overall, I think the spinning mechanic worked well, and I like that the game punishes you for trying to spin too late.

Cool idea!  The control scheme is pretty unique and makes you work harder to get far compared to other endless runners.  The visuals are also charming.  The obstacle placement is a bit unfair though.  I feel like most of the time, you either get a lot of speed but there are too many obstacles back-to-back, or you stop in-between obstacles and don't have enough room to get enough speed to clear the next obstacles.

I'm not much of a Freddy Five Night guy, so I wasn't able to finish the day, but good execution all around!  I certainly appreciate that there are no jumpscares anyway...The spinner is very slow to stop (perhaps by design), so I would recommend making it stop faster, so it is more clear when you should spin again.  The presentation is also very nice, so the whole game is pretty charming.

This is very fun!  It's a shame there aren't more levels, because the mechanics feel nice, and the tutorial is designed well.  The only minor critique I have is that it's a little weird to see the outlines disappear after breaking something.  The visuals are great, though!

The program immediately closes when I open it, unfortunately.

This was very fun!  I think the start of the last level could be tweaked a bit, since it feels inconsistent when the game wants to break through the barrier there vs. cool off, but the mechanics here have a lot of potential for more levels.  The screen/menu transitions are also very nice.

Of the three TV puzzles I wrote, that was the most modern one in there, but a lot of them are a bit esoteric like that, aligning to my tastes and whatnot.  Thanks for playing!

I'm glad you enjoyed it!  The final round is a bit unfair in its current iteration, since the letters you get are entirely luck-based, so it's good that you were able to beat it.  The actual show is also a bit twisted in how they pick the final puzzle, since they'll often use rarer letters the contestants never guess, but I'd like to add a bit more skill to the final round (perhaps making the letter-picking a timing game) in the future.

Thanks for the feedback!  Yeah, I agree the wheel animation is a bit rough.  When I get around to revisiting this project, I'd like to make the wheel spin much more naturally, which would help this problem and also give more variance to where the wheel stops.

Thanks for the feedback!  Minimizing downtime is something I'd like to add in the future, since it's a lot less fun to wait on the AI to play compared to playing with actual humans.

Ah, makes sense, I didn't think about the max int.

At the start, you can only advance the dialogue with the regular Enter key.  Once the game starts and you click the wheel to spin for the first time, both Enter keys work to spin again.  I don't know why that happens, but it's neat.

Super fun game!  I wish you had a bit more control of the character in the air after hammer-bouncing, but the physics/movement are overall very satisfying (and rage-inducing in a perhaps masochistic way).  I wish there was a way to go back to the level select, since I was stuck on Level 4 for the longest time.  I didn't think to press down while spinning to make the character's arc more vertical on the last jump.  Funnily enough, this means I beat the last level before the fourth.


This is a cool idea!  One suggestion to make the mini-golf aspect better is to add more realistic physics to the ball.  This might be harder to do in 2D than 3D, but the ball shouldn't be able to get in the hole at max speed without ricocheting off somewhere else.  Would also be cool to see some hazards or maybe a stamina/cooldown system on the spinner, so the serious job application gets to you sooner.

Also, a minor bug is the "Back to Menu" button does not appear to be working.

Fun game!  I will echo the same sentiment as the other comments about not understanding the wager slider on the right at first, even though I did read the "Tips" section beforehand (so sounds like a me problem).  I did notice the wagering gets lower the more you play the endless mode even if you have enough money.  That's probably intentional balancing though, but I wasn't sure.


Also guessing this wasn't supposed to happen, but maybe this is just a web export problem.  Happened when I rerolled with one card in the shop.


The only other minor bug I found was that it feels inconsistent when the numpad Enter key works/doesn't.

Overall, this was very fun, and I loved the presentation and audio!

Very fun presentation!  The customization and achievements and also cool additions that I didn't expect to see in a jam entry.  I wish there was a bit more to do other than spin the wheel, but the way each custody battle plays out is pretty fitting considering the subject matter.

Great game!  I enjoyed cheesing levels 3 and 4, but it feels like there's much more incentive to quickly go through what I think is supposed to be the "harder" path than go the long way around.  For example, you can quickly go through Level 4 by just holding forward at each checkpoint, so there's no point to go around.  Being able to turn the camera would also be convenient.  Overall, I am a sucker for this type of game, and the gravity gimmick is really cool at the end, so it leaves you wanting more in a good way!

Incredibly impressive accomplishment!  Style points aside (can't understate how well everything is implemented), math belongs in games/game development, so if anything, you're setting the standard we should all be following.

Wasn't able to make it past the last round on Extreme difficulty (lost worse there on Hard mode somehow), but very well-made game overall!  More articles would make the game more replayable, but the ones you chose scale with the difficulty very well.  I only bring that up, since I had to play a few times to get to the ending.

Very immersive!  Big fan of the "You Are An Idiot" cameo.  Only minor gripe I have is that if the "X" buttons of two windows are lined up, closing one tends to close both, making you reopen everything.

Lovely game!  Only suggestion is to add short instructions or control scheme graphics to the games themselves, so there's less trial and error.

Simple premise but executed well!  I feel like I am able to get very precise control of the ball by mashing the keys, so maybe the player should be punished for that.

Very fun and addicting!  I can't win the last round for the life of me though.

Good game!  The movement feels a bit slow/punishing on wrong paths, but maybe I just didn't understand how to use the other items than the speed-up.

Thanks for the feedback!  The CPU logic is pretty boneheaded.  Whenever I feel like coming back to this game, I'd like to work on speeding up the game loop and giving the players more agency on controlling the board (i.e., give you a chance to mess with other players and get back to your turn).