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(+1)

Pretty cool idea for the theme; it reminds me of movies like Rollerball and Death Race 2000 (minus the murder anyway...).  Having finished all four stages, I got more of a feel for the spinning mechanic over time, but the actual visual of the player really does not reflect where he goes when you launch him from a bar.  With all the bouncing, the first level actually feels harder than the others.  I also found a softlock in the second level, but style points for "Sick Beats" at least.


I think there is a lot of potential for fun movement with more robust physics-based movement (at the same time, the way the player course-corrects autonomously is pretty neat).  The backgrounds are pretty cool, too!

Thanks for the review. There are definitely a few ways to softlock the game that I need to fix and I agree that the springs in Level 1 are especially annoying. I'm going to rework the game's physics to work better and I'll try to make the visuals more indicative of the direction the player will go.