Dougie Jones got nothing on Gooby...Very charming game! The cutscene at the end was a nice touch. I would have liked to see Gooby himself spin a bit more; his physics-based movement didn't add much other than rolling into spikes sometimes on level transitions/restarts. Overall though, I thought the puzzles were clever. I think there's a lot of potential for the puzzles were the player can't move Gooby directly. I'm not sure if I enjoy the "maze game" (don't touch the walls) level at the end, but the crank mechanic could also be used for some cool gimmicks beyond opening passages.