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Dougie Jones got nothing on Gooby...Very charming game!  The cutscene at the end was a nice touch.  I would have liked to see Gooby himself spin a bit more; his physics-based movement didn't add much other than rolling into spikes sometimes on level transitions/restarts.  Overall though, I thought the puzzles were clever.  I think there's a lot of potential for the puzzles were the player can't move Gooby directly.  I'm not sure if I enjoy the "maze game" (don't touch the walls) level at the end, but the crank mechanic could also be used for some cool gimmicks beyond opening passages.