Bought it on Drive Thru RPG and had it printed because it's the best looking RPG book ever.
calunio
Creator of
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Glad you're enjoying the game! There are many ways to beat Morrigan. If you recruit Vega, it already makes it a lot easier. Another strategy is recruiting at least on Goboy and one Gogirl, so you can combo Amity + Cheer and give a crazy boost to someone's ATK. Another way is, after killing all minions, waiting for the parts of the song where the screen flickers blue and the Kreepers act. If you can attract them to Morrigan, they will kill her quick. In all scenarios just make sure you keep Superman safe. There are possibly other strategies too, depending on how you build your party so far.
Forty year-old me just released a game fifteen year-old me dreamed about more than anything. It's a fangame Tactical RPG with superheroes and characters from multiple universes, which I called The Lonely League.
The Lonely League by calunio (itch.io)
The game was actually based on a dream I had almost ten years ago, about an RPG with a party formed by Superman, Batman, Venom and John Lennon. It felt pretty "lol weird" at the time, but as a game dev, I just love the challenge of turning weird silly concepts into robust, meaningful games.
As you can imagine, the main conceptual challenge was to balance a party that included both Superman and John Lennon. John just couldn't be a character that leveled with superstrong units. My solution was to make charisma and interactions an important part of the battle system.
I'm a sucker for Tactical RPGs, and my system was mostly inspired from Shining Force. Since my game has no walking and exploration, I decided to pack all the usual interactions of an RPG inside the battles. In The Lonely League characters can not only attack, but talk, get items, operate objects, and sometimes even shop in the middle of the battle. The diversity of actions add a layer of strategy to the game that will challenge even hardcore SRPG fans.
Having said that, my strong point as a game dev has always been writing, so I put a lot of thought on the story, narrative and dialogs of The Lonely League. It's a 15+ hour game with heavy focus on character development and psychologically and socially meaningful undertones.
If you like tactical RPGs, superheroes, comicbooks, The Beatles, crazy crossovers, 2d pixel art and a narrative that will make you think, be sure to give The Lonely League a go!
I truly appreciate your message.
I am aware that the mood/anxiety/thoughts mechanics can make the game quite punishing, but it's a risk I was willing to take because there was a message to be delivered. I would say the peak of my satisfaction as a dev is knowing the message came accross in a meaningful way for someone. Your feedback made me happy!
After finishing my last game THERAPIST: Mind Manager, I realized the type of game I usually make is not the type of game I usually play. Having been somewhat disappointed with the reception of my past games but not enough to quit my love for gamemaking, I decided to make the game I would want to play myself. So I'm making a comicbook-inspired superhero tactical RPG called The Lonely League.
The Lonely League by calunio (itch.io)
The game alternates between comicbook-style cutscenes and SRPG battles, heavily inspired on games like Shining Force and Final Fantasy Tactics. I'm pretty proud that I'm able to program a tactical battle system. Not an easy task, but I'm happy with it.
This is the first public demo of the game. It should be 30 minutes long. I'm still dealing with balancing issues, and any feedback in that regard is very welcome!