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calunio

87
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A member registered Oct 15, 2020 · View creator page →

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Where are you?

I'm really glad you like it!

There's a full list on the file readme.txt inside the game folder, and all songs files are in the Music folder :)

Thank you for the feedback! I understand the game can be painful at times. Part because of bad design I admit, but partly because the game is supposed to invoke the feeling of "life is hard", because that's how the protagonist feels. He is a fucked up person.
I'm glad you liked the sessions! I understand the approach choice can often sound artificial, but hey, gamifying therapy is not easy. I just didn't want it to be all dialog choices... which would also be artificial.
If you play more, please keep me posted!

Hey there! I'm glad you like the game apart from the difficulty! While there aren't lines in the correct cutting place, there's a caption on the right showing where your knife is hovering, so you'll know when it's over "right/left groin", which are the indicated places to cut.
Hopefully it made justice to your people-cutting memories!

I think there is, but I'm not sure how exactly. I googled it and found someone saying there's an Android app called "EasyRPG" that could run it.

Sorry to hear that. :(
Take better care of your dick next time! :)

They are only killed if you don't do the surgery right. :)

If you pay attention to the dialog in the last two days, it is revealed.

I understand. That is the point. But it also tries to make the player empathize with the MC. Mr. Kovac does horrible things, but he's not entirely a horrible person. Is he?

Noted! I guess I focused on dark because I feel like this is what I can do better, but I'm always happy to see someone enjoyed polyperv's tone!

Super cool game! I liked everything about. The basic card mechanic is simple enough but as you get more cards the customization aspect becomes more obvious, and strategizing feels a lot of fun. I think the difficulty was on point too. I also really appreciated how the world felt vivid, coherent and immersive. Great graphics, solid writing, clever setting. Great short game, would definitely enjoy a longer version of this. By the way, is there a second dungeon? Or does it end once you beat the first boss on the shop?

I'm honored! I also have fond memories of the RPS piece. I hope Dolls lives up to the hype!

Espero que goste!

That's so sweet, thank you so much! I do my best to make the most immersive atmosphere possible. And yes, the whole point of why I make games is the challenge of making morally questionable characters people you can empathize with. I really appreciate the words, you made my day!

Thank you so much for the kind words! I'm really glad you persevered through the aspects of the game that annoyed you!
There is another ending, actually. After you beat the game once, you'll notice a thunder sound on the title screen. That means the new game is a new game+, which is basically the same thing except for two things: Superman gets a new ability, and you're given a choice on the Morrigan fight that leads to the other ending. Actually, if you have a save file before the Morrigan fight, you can get that choice even without starting a new game. I wouldn't call neither ending "good" or "bad", they're just different.

I can't say you are being unfair because other people had this complaint as well. I've watched different people playing and they had different experiences. Some liked to strategize and were satisfied when strategy worked; some found it balanced; some found it irritating, like you; and to some it was just impossible. Anyways, if "it misses" is what you're getting the most, maybe focus more on AGI? And if you do move further, please let me know your thoughts!

Aw, sorry to hear that. I heard complaints about the rng, and though it goes both ways, it does seem that the emotional and cognitive impact of negative outcomes is stronger. Or maybe you were just unlucky. But still, every battle is designed to allow for strategies that rely less on luck. It's good to experiment.

For some reason this game flew under my radar, but I finally got around to playing it. I'm very curious about Z, curious about mysterious diseases, and I adore games based on real events, so this was a quite meaningful experience to me. I felt a strong connection to the story, which was beautifully written and presented. I would say it's a game about what it means to be human. A wonderful piece of art created by a wonder person.

You were made by sex.

I played a version I downloaded last week, and after the third coliseum fight the game asked me to save and went black and frozen. If I load that save, it's also black and frozen. Is that the end of the demo? Or was that a bug? I downloaded this new version but got the same error.

Made a custom phone case from the book!

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This game is devilishly well written.
After day 2 I couldn't stop playing.
And it has the best sex scene I've ever watched in a game.
I want to be able to rewatch the opening music, how do I find it? (nevermind, found it, love it)

I love games that have minimalist design but are still fun and have room for thinking. Great job.

I'm glad you enjoyed it! I always make games imagining how the player will react to specific bits and scenes, but I never thought of how two players would react, sharing the experience must be a lot more fun!

Glad you liked it! I'm guessing you're the one who joined our Discord!

That's really lovely, thank you so much! Glad you enjoyed the game and got that far!

You're suggesting I should share the source code of the game so people could make edits?

I'm still trying to figure this game out, but it has such a charm in its simplicity, I really like it.

Thank you! It seems to be working now! Sadly for you, I'm a pretty good bug hunter hahaha. I found a bug that probably not a big deal, but you never know. I was testing with keys and typing texts, when it reached a point where each time I typed a letter it would give me 3 of them. Like II aamm ttyyppiinngg nnooww. I try to replicate the bug, and eventually I did that by interacting with the event and holding the Enter button. It would quickly skipe the input, but next time it gave me double letters. I also came across moments when one key stopped working and I had to press another to interact with the event, but I'm not sure what caused it. Anyway, I feel like the fact that multiple keys can be used to activate the plugin is an issue. In any case, this might be something to ignore. I'll keep in touch in case anything serious comes up when I'm using it in my game.

So, same problem, kinda.
BUT
I tested it closer and I noticed something: it actually works if I use either the ENTER key or the gamepad button. But it autocloses if I use SPACE or Z. And when it autocloses I can't even interact again (it's like the confirm key is disabled).

I just want to say this game plays to none of my kinks, and I still think it's a fantastic game and I enjoyed it a lot.

I'm using RPG Maker MV on Windows.

Sadly, it still doesn't work. The text box appears and closes itself immediately. I noticed I still get the "Enter your message..." place holder if I use the plugin command with no parameters, which means there are specified parameters in the plugin's own code, which shouldn't happen.

Thanks! I'm having trouble making it work though. If I follow the example exactly, the placeholder text is only "Enter", and the message closes before I can type anything. If I reduce the placeholder text, same thing happens. Also, why does the example have 5 parameters? (what is "John"?).
If I remove the first parameter I get a blank window in which I can type and it doesn't close, but eventually I get the missing image error and I can't leave that window.

Waiting for fixes :)

Can't wait for MV compatibility!

I'm the worst patient in the world. If my therapist said "again" that many times after I failed, I'd punch him.

This game felt like a sleight of hand. From the game page to the long apologetic intro, you create a mindset of "this is going to be a rough, shitty game," and when I actually got to play it, I was faced with the opposite.

This game is surprisingly polished, well written, and well structured. It's not only visually and aurally quite charming, but very effective in reproducing the psychological experience of Benny making that trip and meeting Riggy and DZ, which is what I think is the whole point. I understand you were not able to properly design the dialog system you wanted, but what you did worked in terms of differentiating the overt experience (what was being said) from the covert experience (what was being thought), and that created immense empathy with the character (you!), which I loved. I also think it did a great job creating connections with the NPCs - it's not easy making Riggy and DZ awesome in game as they are in real life!

There are just two things I'd change about this game: to remove all the info dump about what the game is not, because it's honestly good enough; and add a hug sprite for when you meet DZ and Riggy (I can make that), because the scene called for it! XD

Socks = been knocked off.

Makes sense! If you use the saw (or the pliers, if I'm not mistaken) on any doll part, it breaks it... so best to avoid spamming the button indeed! Good luck on your next surgeries, and tell me if you have any more problems!