Thank you for the feedback! I understand the game can be painful at times. Part because of bad design I admit, but partly because the game is supposed to invoke the feeling of "life is hard", because that's how the protagonist feels. He is a fucked up person.
I'm glad you liked the sessions! I understand the approach choice can often sound artificial, but hey, gamifying therapy is not easy. I just didn't want it to be all dialog choices... which would also be artificial.
If you play more, please keep me posted!