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I like the game, however I had some problems with my first run (Did a no reset to see how far I would reach as I'll explain later), first, it was a big surprise the 280$ from the bank, iirc I wasn't told anywhere, I had to survive somehow with already being in negative so quickly but I tried it making my headcanon of the protagonist suffered an accident and now he's in debt to the medical insurance, second, felt a bit trash unlocking the nightclub on last week because I texted the other 2 friends and went up with the girl from the park, having my options limited about how to increase Mood, third, not being able to use social media in any other place or the phone in general, like, it would have been a nice way to pass 15 minutes when waiting someone for example, finally, got a game over because on Friday in the last week I got the Tuesday patient in the cafe event, at 13:45, I was thinking perhaps there would be a special event of the protagonist saying "Hey I'll be late" or have the option to see how much time to stay, but no, I was basically forced to exit that event like in 14:45 and reaching the office at 15:00, felt like bad luck or a event I was unaware was going to happen without option to skip it.


What I most liked was the sessions itself, that was the main reason I kept playing, but outside of that it almost felt like I was required to know before hand some stuff from the protagonist like what friend to talk to unlock the nightclub, or the 280$ from the bank.


Finally last thing I didn't like, this time about the sessions itself, is that it feels wrong or dubious to put a category to some cases, like just putting a box with no flexibility so one feels like has to guess, like "I mean it's kinda social problem with her relationships with her bf but she is also dealing with anxiety, however one could also try to tackle how she blames herself"


Still as I said, I liked the game, I feel the second time will be better, just would have preffered for it to be the first.


Perhaps I'm going to update this after my second time.

(+1)

Thank you for the feedback! I understand the game can be painful at times. Part because of bad design I admit, but partly because the game is supposed to invoke the feeling of "life is hard", because that's how the protagonist feels. He is a fucked up person.
I'm glad you liked the sessions! I understand the approach choice can often sound artificial, but hey, gamifying therapy is not easy. I just didn't want it to be all dialog choices... which would also be artificial.
If you play more, please keep me posted!