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CallMeArty

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A member registered Dec 10, 2022

Recent community posts

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TBH, I feel like you could easily expand this into more "plug-and-play features". 

  • The Rimward Survival Pods that range from storm shelters for 1-2 people in the wilderness of hostile planets/breached stations, act as supply caches for those traveling long distances, or a sort of "checkpoint" for nomadic Teamsters to take a tool and leave a tool for when they'd need it.
  • Pan-Academic Multifield Reagent Holds (lockers tied to scholarship credentials for Scientists that are full of medical/tech/biology gadgets or some raw chemicals for when you need a bunch of "accelerant" or "acid" or "vaccine base" in order to pull-off a scheme).

If nothing else I like the concept of this one so much because it's such a good way to have an in-universe cover for when there's a blatant solution but someone's just short a tool, when you want to remind players that rest/food/water exist but not to arbitrarily say they starve, and because I can always say "oh, it just so happens you missed a button that has just what you need". Other small features or cool plug-ins to distract players who are going through a module too fast would be more than welcome.

A real fun pamphlet for a creative little addition to any session, just light enough that it's a welcome relief but not so silly that it'll ruin the tension when it appears.

Though for the love of The Company I'll gladly buy ten community copies if it meant we got a version of of this all on base D5/D10 so there wasn't a need to slip into a different set of dice for two tables of a single pamphlet.

A real fun, real basic set of Classes!If you slipped these into a copy of the PSG with matching formatting they'd pass for official. That being said, the layout needs just a biiiit of a touch-up to avoid hard-to-read black-and-white text on top of black-and-white illustrations.

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I'll be completely honest, I may not have purchased this if not for the D100 Camels. My group isn't even playing/anywhere near Karth, but Hathor has my heart and I need to find a way to fit them into our campaign somewhere!

It's such a quality module that I really don't have any further feedback than "there's an obvious lack of more of it." 


The great characterization of the threat, explicit pay-outs and consequences for the mission, and fun background threat that interestingly shifts the balance of play go above and beyond most other modules, let alone pamphlets!

I'm real glad of this purchase, and will be recommending to others!

My only suggestions are that  I'd love to see a Crew Capacity, Class, Jump Rating, and Engine Radiation Level added to give the Noumenal everything it needs for complete ship stats.

What an absolutely terrific module! Despite being so compact, this module it outright dripping with personality and was a blast to play for a session where I didn't have enough time to prep something more expansive.


My only puny complaint is that on the player maps from the Download Pack, the "Loading Zone" is incorrectly labelled as the "Loading Bay", which caused a small amount of confusion when I was reading out the area as written in my pamphlet.

I bought a copy just because of how annoying this comment was: the class is great, flavorful, and the design of the sheet itself is well-done.

I purchased this hesitantly because I'm not typically one for comedy in Mothership, but the excellent layout sold me on it. I'm glad to say that the final product is actually just campy enough to match the setting at its most corporate and pathetic, without ever feeling like it really goes too far. 

Just purchased. It's a fun, and simple class that does exactly as it says on the tin while fitting in well with the baseline classes!