TBH, I feel like you could easily expand this into more "plug-and-play features".
- The Rimward Survival Pods that range from storm shelters for 1-2 people in the wilderness of hostile planets/breached stations, act as supply caches for those traveling long distances, or a sort of "checkpoint" for nomadic Teamsters to take a tool and leave a tool for when they'd need it.
- Pan-Academic Multifield Reagent Holds (lockers tied to scholarship credentials for Scientists that are full of medical/tech/biology gadgets or some raw chemicals for when you need a bunch of "accelerant" or "acid" or "vaccine base" in order to pull-off a scheme).
If nothing else I like the concept of this one so much because it's such a good way to have an in-universe cover for when there's a blatant solution but someone's just short a tool, when you want to remind players that rest/food/water exist but not to arbitrarily say they starve, and because I can always say "oh, it just so happens you missed a button that has just what you need". Other small features or cool plug-ins to distract players who are going through a module too fast would be more than welcome.