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Cablefish

10
Posts
6
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Really fun. Did you make this in Godot?

I get an error when selecting my source project. Sorry i don't know how to make the error log english. Maybe you can find something anyway?

System.IO.DirectoryNotFoundException: En del af stien 'C:\Users\Cablefish\Documents\GameMakerStudio2\merctown Playground\merctown\views' blev ikke fundet.

   ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   ved System.IO.FileSystemEnumerableIterator`1.CommonInit()

   ved System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)

   ved System.IO.Directory.GetFiles(String path, String searchPattern)

   ved GMS2ResourceImporter.frmMain.GetViewDefault(String sProjectFolder)

   ved GMS2ResourceImporter.frmMain.LoadSourceProject(String fileName)

   ved GMS2ResourceImporter.frmMain.btnImportFrom_Click(Object sender, EventArgs e)

   ved System.Windows.Forms.Control.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   ved System.Windows.Forms.Control.WndProc(Message& m)

   ved System.Windows.Forms.ButtonBase.WndProc(Message& m)

   ved System.Windows.Forms.Button.WndProc(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Indlæste assemblies **************

mscorlib

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

GMS2ResourceImporter

    Assemblyversion: 1.0.1.0

    Win32-version: 1.0.1.0

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/GMS2ResourceImporter.exe

----------------------------------------

System.Windows.Forms

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4360.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Configuration

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4190.0 built by: NET48REL1LAST_B

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Core

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Xml

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Microsoft.GeneratedCode

    Assemblyversion: 1.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Newtonsoft.Json

    Assemblyversion: 12.0.0.0

    Win32-version: 12.0.2.23222

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/Newtonsoft.Json.DLL

----------------------------------------

System.IO.Compression.FileSystem

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll

----------------------------------------

mscorlib.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll

----------------------------------------

System.Windows.Forms.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

************** JIT-fejlfinding **************

Hvis du vil aktivere JIT-fejlfinding, skal værdien jitDebugging indstilles

i afsnittet system.windows.forms i konfigurationsfilen

for programmet eller computeren.

Programmet skal desuden kompileres med fejlfinding

aktiveret.

Eksempel:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

Når JIT-fejlfinding er aktiveret, bliver alle ikke-afviklede

undtagelser sendt til det JIT-fejlfindingsprogram, der er registreret på computeren, i stedet for

at blive afviklet af denne dialogboks.

Okay the way text displays is just hurting my eyes. Why can't the text stay put when it's typed? :)

(1 edit)

I'm almost giving this top marks because there is so much work going into the art and easthetics. You even made a 3D game in a 2D engine. That amazed me! Only drawback is that the welding mini-game is confusing or isn't working.

Game needs a bit of polish. Like the musik showing up at the second level only.

Also the difficulty curve take a too steep a climb when you meet the worms.


Other than that. Definitely fun! Something to build on! 

Awesome visuels! Really cool atmosphere!

But for the love of god! Share the controls somewhere!

Graphics and mechanics were awesome! However there is a lack of direction in the gameplay that made me stop playing. Like i didn't know if the only point was to turn on lights or there was anything else to it?

Ey?

That was a fun little game! Thanks for making it!

Whats with the white blob blocking the exit from the orc arena?

And what engine did you use to make the game