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C0DERP1GLET

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A member registered Aug 02, 2019 · View creator page →

Creator of

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I don't think it's that hard. Random ideas are quite easy to generate and much comes from earlier game that he made.

No, it says “the game is a LIAR”

The game lies to you

Still very specific though.

The undo command could be eight dots instead of n, that is the official error message.

From a technical standpoint, this is great. You have a consistent artstyle, sound effects and all the elements are working properly without any glitches as far as I know.

But when it comes to game design, this game has three mayor issues:

  1. The pacing is way to slow. This could be fixed by making the levels a lot smaller. This would also reduce the punishment for doing wrong.
  2. The first level is to complex. Instead of throwing everything in the players face, you could introduce each element one after another.
  3. There is very little skill involved. The difficulty instead lies in performing commands and guessing how you made the mechanics works. You could either have puzzles or real time action to make it more challenging.

This is a good use of the theme. I had some knowledge from morse code, but it feels really stuck in my brain now.

I got addicted. My highscore is all correct in exactly 50 second on hard. Still I only got 90 survivours?! Is is possible to get more?

The only one thing missing was a restart command. It could have been"dit dat dit dat dit" - which is the code for the end of the message.

Great educational game. I don't know what I will use morse for but hey I know it now :D.

This reminds me of Worlds Hardest Game, but with a spooky atmosphere. I managed to get to the end, but it took a bit too long to get there. Some levels in the middle/beginning was too hard. But I feel proud to have completed it :D

The only big problem I think is the lack of originality. It wouldn't be a problem in an ordinary game jam, but sticking out is a big deal in this one.

Also, you can't walk diagonal downwards while using you pause ability. That is especially annoying in the level that MB got stuck in.

I don't like this use of the theme. After all, many games can be operated using only the mouse. And the ever expanding level effect would have worked if the theme of the level didn't change, and your third "argument" isn't even worth mentioning.

Apart from that, I do think this game is really cool! I've tried to create an area fill function myself and it worked awfully. Your approach seems much simpler and works and feels perfect!

I like the enemies diffrent behaviours. It kind of gives them personality which is great for a jam game.

The sound and music is awesome.

I like the name. If it was a rating category, I would give it 5/5

Some game design things I suggest:

  • Touching enemies should kill or damage you.

This is a really good and original use of perspective.  One side of the cube is the playfield and the others show what will happen next. Though I think the lasers was quite unpredictable, I think you would grasp their behaviour if the game was a bit longer.

The only problem is the very questionable connection to the theme. If you want a good score, you better have a strong connection to the theme.

GG

This is a really good and original use of perspective.  One side of the cube is the playfield and the others show what will happen next. Though I think the lasers was quite unpredictable, I think you would grasp their behaviour if the game was a bit longer.

The only problem is the very questionable connection to the theme. If you want a good score, you better have a strong connection to the theme.

GG

Perceive the theme however you want. It’s quite funny that I recently participated in the jam GM48 with the theme ”A loop”. This game would have fitted that theme very well.

Thank you for the feedback. Level design used to be my weakness. It always got way to hard, or way to slow. Or a combination.

I think fast forwarding would indeed make the game better, but it would remove focus from the theme. Pressing the same button and repeating the same action is what makes the theme visible. And this jam has a crazy focus on following the theme.

I don’t blame you for giving up. It’s a hard game. But I encourage you to keep trying! There are only 28 solutions, most of them obviously wrong. So it won’t take long if you try a little harder. Thanks for the feedback!

Oh no :(

I think it’s against the rules to rate anything else than the uploaded game.

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You’re the last game that doesn’t have any feedback :( I have no computer available now but I will play it when I return from vacation this Friday :)

*Ratings

Thank you!

Thank you. I was a bit worried that people wouldn’t think the mechanic fit the theme.

Thanks for the feedback! Maybe some ingame explanations would have made it easier to understand.

Thank you😁

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Literally the last minute:

Build finished with the result ‘failed’

One minute later:

Thank god there is a extra hour!

Psst. Play my game:

https://c0derp1glet.itch.io/go-go-go

You don’t have to play it but you’re awesome if you do😄

https://c0derp1glet.itch.io/go-go-go

Great ideas! Maybe I’ll update it after the jam. And thank you for playing of course!

You’re right, it’s quite hard to see. Thank you for playing😄

Thank you! You’re awesome😄

Are you sure you don’t head lice? If you do, I would consider killing a better option than scratching.

Thank you😊 

Oh no! I will make the description clearer. Thanks for telling me😀

Oops xD thank you I’ll fix it

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I Post your puzzle games here! Here is mine:

https://c0derp1glet.itch.io/go-go-go

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Thank I you are one of the first 10 people to play my game, I will play yours. I promise, it’s super short:

https://c0derp1glet.itch.io/go-go-go

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I made a calm puzzle game. You create one macro and use that to get to the goal:

https://c0derp1glet.itch.io/go-go-go

After playing everyone else’s games, play mine:

https://itch.io/jam/gmtk-2019/community