I think I mostly enjoyed this, although the characters didn't grab me. I'm not fond of toxic friendships, and this game deals with that to some extent. I also had a very hard time reading the text, because it was all in a thin font that was much too small (I play on the couch). From an accessibility standpoint, I also noticed one part that had no subtitles at all, when the game first shifts from present to past.
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Thank you! I guess the only achievement I didn't actually get was the special deaths one then, since the other two are the White and Gold ends? Those never lit up for me, because "continue" would simply take me to that final area just before I got the ending. Not a big deal, I did get to see (just about) all the content.
I'll definitely be recommending this game to friends! :)
I really enjoyed it! Quick question, what are the achievements in the bottom row? One for all the special deaths, but what about the others? I could have sworn I had the first one at some point, but my latest save shows none of the final row lit up.
Incidentally, if I've beaten the game, do I lose progress by starting from the beginning? Right now "continue" only takes me to the final area, so I can't get the named deaths anymore.
Chiming in to agree with all of this! Animal 12 also got me, and I was also surprised about the style machine taking me over 100%...
But other than that, it's a great picross game, I'm enjoying it. :)
I really enjoyed it, and I'm hoping Act 3 is going to release soon... I'd had this on my to-play list for a while now and I'm both glad I did, and wishing I'd waited until there was more out!
Agreeing with everybody else that I'd love a poly-triad route.
Hey, I just started playing. I guess fullscreen is new? It worked fine for the opening, but as soon as I completed the intro (returning the bread to Rob and it turns afternoon) the UI elements are full screen but the actual game takes only a small portion. I've attached a screenshot.
Just wanted to let you know so you can fix it before release.
Edit: hmm, weird. When it cycled to the next morning, everything was properly fullscreen again! And even when it was glitching like in the pic, menus and shops were still full screen.
Oh, I just started it up again and... I'm sad I missed out on a bunch of the dances too. :'( I think there needs to be clearer indication that you only have two chances at the dance. Since I only had a few minutes to play, I did one dance at a time figuring I could go back and revisit, but now I really do have to start over completely from scratch. I don't suppose you have a save file that's at the ending with all the ghosts unlocked, right before the dance?
Sorry to be a bother. I loved all the ghosts and want to see the rest of their stories!
Hi! I really enjoyed this! My only critique is that I can't replay *just* the speed-date portion that I messed up -- I didn't realize when I went in that the speed dates were a one-time thing, or I wouldn't have shut Leon down the way I did. And now I'd have to replay everything in order to get him at the dance. :'(
Other than that, this game was really great!
Edit: oh, wait! On more thing. When playing with controller, the thing you're selecting is muted/less visible than the thing you didn't select. This seems counterintuitive and caused me to decline speed-dating when I first started up the game. The main menu has selected text turn purple, so maybe the same thing can be done throughout the rest of the game?
Hi! I don't know if this was intended or a bug, but whenever I picked up an item (at this point, just the heart-shaped potion), the icon would stay floating on the screen. Additionally, I had no HP heart-bar on the screen, so I never had any idea how much HP I had--but I see in the screenshots that even in the first area the hearts should be present?
The HP thing made it very difficult for me to gauge my status against the first boss, so I kept dying. :(
I liked the art style of this game but at least with the controller I was having a very hard time with the controls (but I don't think I'd magically be better if I switched to keyboard.)
Ah, thanks for the response! I was attempting to do what's displaying in the gif, but it's really difficult for me to first charge up the shot, then jump to the right, then aim downwards, let go of the charge, and make it across the rest of the gap. I'll give it another go but I had such a hard time getting horizontal distance, and most of the time I'd either get vertical distance without the horizontal one, or because I failed to aim properly I'd actually get set back a tiny bit and land right in the water. :'(
I don't know if it makes a difference, but I'm using an xbox one controller to play. (I also am not very good at platformers/quickly timed button inputs in general, so take that as you will.)
Anyway, I realize it's a free game, so I guess this is just feedback for any of your future projects. The aesthetic is super cute and I loved what I saw of the humor so far!
Edit: well, I made it past that gap and I think I sort of got the hang of the button timing, but I kept dying for other reasons which sent me back to before the gap, so I guess this is where I determine the game is not for me. 😔It's a shame, but oh well. Thanks for answering my question!
I feel stupid but I'm stuck already? I bought the charge shot at the first outhouse, and after a lot of very difficult trial and error I managed to jump over the gap to talk to the crocodile... who says I need to defeat a boss to progress.
The only other area I can see to get further is a large gap where a sign says I need a charge jump, but I cannot figure out what combination of movements gets me over that gap, or if I even have the correct ability for it yet. It would be super helpful to have a proper explanation of how to do that stuff (or at least an area where I can test out the different jumps without dying/losing health!)
The aesthetic is really cute and I want to like the game but it's no fun to die and have to navigate two screens just to try again. :(