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bzonky

27
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A member registered 59 days ago · View creator page →

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Good theming for the game. I thought it was just slightly too challenging to keep up with clicking to keep the windmill spinning at the beginning, my fingers got tired!

Good theming for the game. I thought it was just slightly too challenging to keep up with clicking to keep the windmill spinning at the beginning, my fingers got tired!

Very good game. Got a nice laugh out of me. The realistic hands with the pixel art hits just right.

Fun game. The movement was tricky to get a hang of, but in a fun way. It seems like the enemies had more velocity the further away they were from you, which meant that they could slam into me so hard that I flew across the map. This might have been intentional, but I found it frustrating on the ring level. I would have liked a death animation, since when falling off the platforms it was a bit to sudden to return to the start of the level, since for me it was hard to understand exactly how far off I could hang before I fell.

Insanely good game. So much potential for more levels or different types of spins. My only critique is that there seems to be some inconsistency between some of the art styles? But that might just be the aesthetic you were going for so I won't count it against the game. I found it a little hard to visualize exactly what was going on when one spin could effect multiple objects at once, so I ended up doing a lot of trial and error to complete the levels (even with the arrows indicating where they will move). So, I appreciated the easy undo button :)

Insanely good game. So much potential for more levels or different types of spins. My only critique is that there seems to be some inconsistency between some of the art styles? But that might just be the aesthetic you were going for so I won't count it against the game. I found it a little hard to visualize exactly what was going on when one spin could effect multiple objects at once, so I ended up doing a lot of trial and error to complete the levels (even with the arrows indicating where they will move). So, I appreciated the easy undo button :)

Fun puzzle game. I think I needed the controls explained to me (it took me too long to discover that I could delete an object by dragging it off screen lol). Also, I would have liked a reset button for the level. I also hit a couple of physics bugs. 1, slightly changing object positions would sometimes influence the ball at the start of the level, ie I would change the position of a plank later in the level and then suddenly the fan would blow the ball differently at the start of the level. 2, at one point the ball hit a plank and just stopped dead, even though the plank was inclined.

Overall very fun game, and I think it has a lot of potential for more contraptions, etc.

Good game with excellent theming. I would like a death animation since for me it felt like I was teleported back to the level start before I even realized I touched a spike. I wish there were more levels so I could play more :)

Very good game. An impressive amount of polish for 1 week. For me the difficulty was slightly too high, but the whirly hat mechanic just made sense for a platformer like this, so I think overall very well executed. I especially liked the pixel art and animations, which were very good for one week of work

Very good game. An impressive amount of polish for 1 week. For me the difficulty was slightly too high, but the whirly hat mechanic just made sense for a platformer like this, so I think overall very well executed. I especially liked the pixel art and animations, which were very good for one week of work

I like puzzle games but I think the puzzles need a little more refinement. The first time I played, I just got minus and division so I couldn't make any big numbers. But then I realized I could concatenate numbers and then I just used that to make huge numbers. I really like the spinning animation / audio. I think it's the most satisfying wheel spinning out of any game I played so far

Very fun little game. I really loved the pixel art animations. The spinning mechanic was just hard enough to make it very fun

Best music out of any game I heard so far. The styling was very cool, but for me the screen was flashing and little bit, and that was annoying to watch the entire game. As implemented, the game is a nice simple maze game, but there is a lot of potential to add more such as obstacles that unlock as records are collected, etc.

Very good use of the theme. The amount of features and levels in this game is very impressive for a game jam!

Overall fun game. I liked the visuals a lot, although I think the some of the animation should run a bit faster. For example, for me is was a long time to transition between pages.

The visuals were very good, but I found the gameplay to be repetitive. It would be nice if we could spend some money to upgrade a wheel, for example to remove one of the bad slots, so we are working towards making it easier to escape.

Good game. I think there are some opportunities to add some polish. The chance wheel should play an animation while the player is spinning it. There should be more wheels throughout to force the player to re-spin sometimes, otherwise they can get the clear mode and then just complete the whole level.

I though this game was very creative. I really liked the system of trying to time the spins to land hits. My suggestions are that some of the enemies were entirely skippable, so I wonder if adding some AI  to them would be good so they would at least try to get to the player within their room. Also, because some enemies spawn so many targets during battle, I would get hit multiple times even if I performed well. This was especially true for the boss. I think it would be good to add some collectible potions so I could heal more. Finally, it would be good to add a "play again" button to the game over screen because I did want to play again!

For me, the game was buggy when traveling between rooms. I was able to go out of bounds which completely broke the camera tracking / room spinning.

Great game! This has a ton of potential with more hamster varieties, more machine types, etc.  I'm not sure if it was a bug or not, but I found I the only way I could navigate around the map was to zoom out and then zoom in to where I wanted to look.

I think this game has a lot of potential. The movement mechanic was difficult, but really fun. I overall liked the hand-drawn aesthetic, but it could use some polish / refinement. I don't know why Bass the bass swallowed the trombone, but the concept is very fun. I think he is spinning too quickly for me to enjoy his character art, though.

I'm sorry your original idea didn't pan out for this game jam! I thought the visuals were really nice. The bouncing cell guy was very cute! The amount of menus was a bit overwhelming, to the point where it was more of a game of finding the available upgrades rather than strategizing about which ones to invest in. Also, because there was so many different resources, it never really seemed like I had more than one upgrade available at a time. Here a some suggestions for improvements:

  • Limit the number of resources. I really liked the biology theme, but I think the number of resources was a bit overwhelming.
  • The bar of stockpiled resources at the top should be draggable with a click in addition to using the arrow buttons
  • I think upgrading the cell took too long. Since it is a clicker-type game, it started to lose my interest since there were too many clicks between upgrades becoming available.
  • Consider reducing the number of menus. I found myself unable to keep track of all the potential upgrades I should be working towards.

I love puzzle games and spinning the whole level is a great mechanic for this jam. Overall the pixel art and audio were pretty good. My critiques are: the friction on the crates seemed a little too low to me; the congratulatory clapping audio at the end just kept looping for me, so I would have it just play once; and the final level was way too easy, I could just jump over and skip all of the spikes completely to get to the flag.

The game has a lot of potential for new levels and additional mechanics that take advantage of the level spinning

Very good game, the polish was very nice. The pixel art and audio were also very good.

This was a fun simple game, high enjoyment! I liked the pixel art for the safes and the ship wheel, but overall I felt the game was missing a little visual cohesion between the pixel art, the text style, and the water / sky / menu background style.

This game made me feel like that game reviewer who couldn't get past the Cuphead tutorial. The mechanics are frustrating but in a fun way. I'm rating highly for the visuals since I can tell a lot went into it and I can tell the style you were going for, even though it wasn't to my personal taste. One note though is that the font at the beginning was a little too stylized, to the point that I had trouble reading it. Overall the game has a lot of potential, although I think the mechanics for moving / falling off the unicycle could be refined.

Overall fun, and it got very chaotic at the end with so many enemies. As more and more enemies came, the spinner got more and more shaky, which to me was very distracting. The random upgrades on the stationary turret was a fun concept, but I think the game would have benefitted from making different, harder enemies as time went on instead of just more and more. I liked the neon aesthetic of the game board, but it was covered up by the spinner the entire time I played, and I felt the UI of the spinner + upgrade selection buttons could have been refined to match the neon of the game board a bit better. I also think that spins should be more expensive over time, since after a little bit I just had so much money that it felt like it didn't matter, especially since it didn't seem like the total money at the end factored into the score.