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bzonky

9
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A member registered 37 days ago · View creator page →

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For me, the game was buggy when traveling between rooms. I was able to go out of bounds which completely broke the camera tracking / room spinning.

Great game! This has a ton of potential with more hamster varieties, more machine types, etc.  I'm not sure if it was a bug or not, but I found I the only way I could navigate around the map was to zoom out and then zoom in to where I wanted to look.

I think this game has a lot of potential. The movement mechanic was difficult, but really fun. I overall liked the hand-drawn aesthetic, but it could use some polish / refinement. I don't know why Bass the bass swallowed the trombone, but the concept is very fun. I think he is spinning too quickly for me to enjoy his character art, though.

I'm sorry your original idea didn't pan out for this game jam! I thought the visuals were really nice. The bouncing cell guy was very cute! The amount of menus was a bit overwhelming, to the point where it was more of a game of finding the available upgrades rather than strategizing about which ones to invest in. Also, because there was so many different resources, it never really seemed like I had more than one upgrade available at a time. Here a some suggestions for improvements:

  • Limit the number of resources. I really liked the biology theme, but I think the number of resources was a bit overwhelming.
  • The bar of stockpiled resources at the top should be draggable with a click in addition to using the arrow buttons
  • I think upgrading the cell took too long. Since it is a clicker-type game, it started to lose my interest since there were too many clicks between upgrades becoming available.
  • Consider reducing the number of menus. I found myself unable to keep track of all the potential upgrades I should be working towards.

I love puzzle games and spinning the whole level is a great mechanic for this jam. Overall the pixel art and audio were pretty good. My critiques are: the friction on the crates seemed a little too low to me; the congratulatory clapping audio at the end just kept looping for me, so I would have it just play once; and the final level was way too easy, I could just jump over and skip all of the spikes completely to get to the flag.

The game has a lot of potential for new levels and additional mechanics that take advantage of the level spinning

Very good game, the polish was very nice. The pixel art and audio were also very good.

This was a fun simple game, high enjoyment! I liked the pixel art for the safes and the ship wheel, but overall I felt the game was missing a little visual cohesion between the pixel art, the text style, and the water / sky / menu background style.

This game made me feel like that game reviewer who couldn't get past the Cuphead tutorial. The mechanics are frustrating but in a fun way. I'm rating highly for the visuals since I can tell a lot went into it and I can tell the style you were going for, even though it wasn't to my personal taste. One note though is that the font at the beginning was a little too stylized, to the point that I had trouble reading it. Overall the game has a lot of potential, although I think the mechanics for moving / falling off the unicycle could be refined.

Overall fun, and it got very chaotic at the end with so many enemies. As more and more enemies came, the spinner got more and more shaky, which to me was very distracting. The random upgrades on the stationary turret was a fun concept, but I think the game would have benefitted from making different, harder enemies as time went on instead of just more and more. I liked the neon aesthetic of the game board, but it was covered up by the spinner the entire time I played, and I felt the UI of the spinner + upgrade selection buttons could have been refined to match the neon of the game board a bit better. I also think that spins should be more expensive over time, since after a little bit I just had so much money that it felt like it didn't matter, especially since it didn't seem like the total money at the end factored into the score.