I'm sorry your original idea didn't pan out for this game jam! I thought the visuals were really nice. The bouncing cell guy was very cute! The amount of menus was a bit overwhelming, to the point where it was more of a game of finding the available upgrades rather than strategizing about which ones to invest in. Also, because there was so many different resources, it never really seemed like I had more than one upgrade available at a time. Here a some suggestions for improvements:
- Limit the number of resources. I really liked the biology theme, but I think the number of resources was a bit overwhelming.
- The bar of stockpiled resources at the top should be draggable with a click in addition to using the arrow buttons
- I think upgrading the cell took too long. Since it is a clicker-type game, it started to lose my interest since there were too many clicks between upgrades becoming available.
- Consider reducing the number of menus. I found myself unable to keep track of all the potential upgrades I should be working towards.