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I'm sorry your original idea didn't pan out for this game jam! I thought the visuals were really nice. The bouncing cell guy was very cute! The amount of menus was a bit overwhelming, to the point where it was more of a game of finding the available upgrades rather than strategizing about which ones to invest in. Also, because there was so many different resources, it never really seemed like I had more than one upgrade available at a time. Here a some suggestions for improvements:

  • Limit the number of resources. I really liked the biology theme, but I think the number of resources was a bit overwhelming.
  • The bar of stockpiled resources at the top should be draggable with a click in addition to using the arrow buttons
  • I think upgrading the cell took too long. Since it is a clicker-type game, it started to lose my interest since there were too many clicks between upgrades becoming available.
  • Consider reducing the number of menus. I found myself unable to keep track of all the potential upgrades I should be working towards.
(1 edit)

Thank you for the feedback, I probably should've abstracted a lot of the resources to be automated/hidden, working on UI makes me hate myself so I see that transferred well into gameplay, but past that I did manage to update some upgrades balancing before the editing window was over (Upgrades were initially flat value increases instead of being exponential.

anyhow again your feedback is appreciated.