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Baleful

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A member registered 33 days ago · View creator page →

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HR would not be happy to know about this game...

This is quite a fun visual novel especially for one made in a jam, I don't usually play these sort of games so I don't have much to say, but I liked the ost and overall art that you went with here

The characters are rather charming in the way they are written,

I didn't find the minigames to be as frustrating as people thought it as rather they were a bit too simple ? I liked the letter wheel though.

This could go places, or just be a standalone mini VN experience.

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I genuinely really liked the game loop and the resource management part of the game this is one of the longest games I played.

reminiscent to those flash restaurant sim games it could as well be one, the art style fit the aesthetic and game-feel so nothing felt like it stood out in a bad way.

The spinning meter feels a bit rigid and I am pretty sure its bugged so that it rests each time you press space bar instead of incrementing the value, there was also a bug that didnt let me pick up any item but it wasnt that persistent.

Overall fun resource management game.

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does this count as a strategy game ? I think there are strategy elements.

I don't really like comparing games but I feel like this is a really nice twist on buckshot roulette maybe adding a bit more of enemy variety that have weights to what they are more likely to do or just leaning into a party game nature would add to the game (If you are planning to continue working on this that is)

The rounds did feel a bit long though especially with the lack of options in the shop but that's not a big element anyways

I liked the robot's model and color pallet, fun game. 

Is this the "punk doom game" ?

The style and lore are fun to look at and fit each other quite well, I am a bit unsure if those teleport pads are supposed to work or not so I just killed every entity in the level instead.

It's really mostly my fault but thank you

Oh yeah You were supposed to be able to have the cell fully automate itself eventually so I overlooked early automation (I didnt end up implementing that) this could've used a lot of work, 
Thank you for the feed.

That's fair,  its a bit more of an experiment than anything so it lacks the "grab" most incremental should have for the "incrementation part" itself to be satisfying I almost didn't even add audio to it.

thank you for the feedback

That's actually an idea, if anything education can be salvaged from this

This really means a lot coming from the famous samsara dev

Oh no I meant "idle enemies that are going to prepare to attack next round" like to prioritize which idle enemies to kill first if you understand what I am saying unless that's what you got then nevermind

I am tired of waiting a second, this could be really grounds work for a roguelike  especially if you add more enemy variety and maybe rework the bullets themselves also I like your art it feels fitting.

it didnt move at all actually despite trying all sort of alignments so I guessed its probably glitched also the rotation sensitivity is way cranked up on the main body but extremely low on the piece but 

Could be a really cool medieval era doctor game and how a lot of their seemingly random medications had merit

currently not really playable but Its definitely pretty to look at 

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Yeah I could see this as a full fledged game I really liked the strategy aspect where you pick  board  positions and the best weapon, I also liked the slay the spire inspired "room selection" system and options you got on

My only gripe is that wasd arent used for movement instead of arrow keys but thats just a preference (or a button keying option) also would be a nice qol to have enemies who are going to attack next round be highlighted.

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As mentioned before scaling issues, also I dont know if this is intended but your collider rotates with you so rotating while next to the planet can cause your ship's upper side to hit it.

I got 602 score though  

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I enjoyed the theme of the game and how each segment went on, the atoms one was quite cool.

Anyhow I couldnt get to the end screen because:

I truly hate the inverse spin puzzles, fun game though I especially like how polished it looks and the different combinations of puzzles 

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I really liked the mechanics and art/animation, I think the bottom arrow wouldve benefited from better indication

The voice acting is... quite special (In a good way)

Why is it staring at me ominously when i win ?
Ill be honest at the start I thought this was a pattern matching game but I quickly figured it wasnt

the game loop is straightforward but its quite enjoyable I liked that I can just play with sound cues than visual

artstyle is really nice to look at, I like it.

The "Spin to win" element a bit abstract but to Synthesize ATP Real Organisms use 'cell turbines' that literally spin like a motor, which this one "does" (with core concept of game is generating ATP to run processes), I could've visualized that better so its on me,  thank you for playing.

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Oh yeah Spore is an inspiration, procedural generation is a pain though I will get back it someday.

It used to be even more serious biology is no laughing matter

I'd definitely have to check your game next though.

Really fun mechanics, Speedrun category when ?

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Thank you for the feedback, I probably should've abstracted a lot of the resources to be automated/hidden, working on UI makes me hate myself so I see that transferred well into gameplay, but past that I did manage to update some upgrades balancing before the editing window was over (Upgrades were initially flat value increases instead of being exponential.

anyhow again your feedback is appreciated.

So I wasnt the only one who made a chemistry themed game ?
Really cool concept I feel like you can do a lot with this past the jam

( not that bothersome the  Side UI text for Score and Reactivity I presume is a bit clipped on my resolution 16:9 )

and of course the artstyle is quite nice.