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Baleful

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A member registered 9 days ago · View creator page →

Creator of

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(2 edits)

As mentioned before scaling issues, also I dont know if this is intended but your collider rotates with you so rotating while next to the planet can cause your ship's upper side to hit it.

I got 602 score though  

(1 edit)

I enjoyed the theme of the game and how each segment went on, even though it was the first the atoms one was quite cool.

I wanted to see the end of the game and all but

I truly hate the inverse spin puzzles, fun game though I especially like how polished it looks and the different combinations of puzzles 

I truly hate the inverse spin puzzles, fun game though I especially like how polished it looks and the different combinations of puzzles 

(1 edit)

I really liked the mechanics and art/animation, I think the bottom arrow wouldve benefited from better indication

The voice acting is... quite special (In a good way)

Why is it staring at me ominously when i win ?
Ill be honest at the start I thought this was a pattern matching game but I quickly figured it wasnt

the game loop is straightforward but its quite enjoyable I liked that I can just play with sound cues than visual

artstyle is really nice to look at, I like it.

The "Spin to win" element a bit abstract but to Synthesize ATP Real Organisms use 'cell turbines' that literally spin like a motor, which this one "does" (with core concept of game is generating ATP to run processes), I could've visualized that better so its on me,  thank you for playing.

(1 edit)

Oh yeah Spore is an inspiration, procedural generation is a pain though I will get back it someday.

It used to be even more serious biology is no laughing matter

I'd definitely have to check your game next though.

Really fun mechanics, Speedrun category when ?

(1 edit)

Thank you for the feedback, I probably should've abstracted a lot of the resources to be automated/hidden, working on UI makes me hate myself so I see that transferred well into gameplay, but past that I did manage to update some upgrades balancing before the editing window was over (Upgrades were initially flat value increases instead of being exponential.

anyhow again your feedback is appreciated.

So I wasnt the only one who made a chemistry themed game ?
Really cool concept I feel like you can do a lot with this past the jam

( not that bothersome the  Side UI text for Score and Reactivity I presume is a bit clipped on my resolution 16:9 )

and of course the artstyle is quite nice.