Thanks glad you liked it! The ray interacter kept breaking on is so I gave up on reimporting the xr rig. It's fully dependent on the time limit, which in retrospect was too long. But I think a mechanic to fully scare him away would be very fun. There is also a secret room behind the corner bookshelf but I feel it needed a better indicator thst it's There.
BumpoBampo
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Right! I am glad one of our team recommended them. There should be colliders on the phone and a record player that makes reaching them easier. I hadn't had trouble with the record, but I had knowledge of the phone being a trouble maker. Something I didn't know is that the phone area has a hole in the colliders! live and learn.
A few other people had some trouble with collisions near the phone. There is a passthrough tag to allow the player to go through some objects. As they are a ghost it also let us put a secret room into the map. Something must have gotten that tag when it wasn't supposed to and we didn't catch it in testing.
there is a light puzzle in the game that has light coming right past the entrance, but the line render sometimes gets upset and doesn't load. probably what happened. When it loads in the goal should feel straightforward with out a need for extrapolation but when it misses oh boy does it miss. So a bit more of a nudge in that direction isn't a bad Idea. Glad you liked it