Hello everyone! 👋
I’m the founder of Bugket, a QA testing initiative built for PC games. If you're prepping for a big milestone — demo, beta, release, or festival submission — I’d love to help you break your game before players do.
Testing isn’t just a final step — it’s a key milestone that ensures your vision reaches players just the way you intended. We offer clear, honest, and structured QA, built specifically for solo devs and small indie teams.
🧠 Our testers have several years of experience in game QA, with a sharp eye for gameplay, UX, and polish. We know where to look, what to break, and how to report what truly matters.
✅ What we offer:
🔧 Functional & exploratory testing — main path, edge cases, weird interactions
🐞 Actionable bug reports — repro steps, severity tags, screenshots/videos
🎮 Gameplay & UX feedback — from a player-first perspective
💻 Windows-focused QA — tested across multiple setups
📋 Clear QA reports — always know exactly where your build stands
💰 Pricing
We’re just getting started — which means pricing is accessible and indie-friendly.
We charge a flat rate per build, based on size and scope — no hidden fees, no fluff.
Perfect for early builds, jam games, or short-term polish.
No commitment — just reach out, and we’ll figure out what fits best for your game.
📌 Availability
✅ Open for short-term contracts or one-shot QA passes
❤️ Always happy to work with passionate indie teams
🔗 More info & contact: Bugket
Let’s make your game launch-ready.
DM me here or drop us a line — and let’s test something great! 🚀
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Cheers,
Kevin | Bugket QA 🐛