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Bruno Dias

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A member registered Jan 07, 2015 · View creator page →

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Question: Did you run into the Crimson Highway at a point where you were exactly halfway through the game (ie, you had 12 out of 24 ghosts locked?)

Edit: Okay, assuming that what happened there is what I think happened, 1. what an obscure bug to encounter, you need to do things in a very exact way 2. This should be fixed for the post-comp release.

Do you remember any more detail on what you did in that sequence so I can try to repro the bug?

I don't know when I'll have time to update the game (it came out a while ago, so I'm not actively developing it; it'd take a bit of time even to make a simple change like fixing a typo) but when/if I do I'll definitely look into Catalina compatibility and post here to let you know.

Can you share a screenshot so I can get a better idea of what it looks like?

That would be my guess as well

What OS are you trying to run the game on? This sounds like an issue with your device.

https://brunodias.itch.io/voyageur

Hi; I know the mobile versions (when they were available) worked with screen readers, and I believe the PC version was also tested with them. If you're having trouble playing the game with a screen reader, let me know. I may not be able to supply a fix but I definitely don't want it in that category if folks are having problems.

Kind of; some endings are more final than others, but you'll always get to roll forward into another new game+ after each one.

Pared down to 299 words (Accounted by standard Unix wc of the proofing copy from Twine 2)

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https://bonsequitur.itch.io/utopia-an-essay


This is a very small experimental thing. I'm kind of interested in inserting non-diegetic text into 3D spaces right now, and in trying to mate interactive fiction/text gaming into 3D gaming too. The logline for this one is that it's a nonfiction essay etched into a virtual space. For the Utopia Jam, which you should check out too.